
Jakob Henning contributed to the ltsLumina/FG-GP-Team1 repository by expanding underwater content through the creation and integration of new 3D assets, including coral varieties, jellyfish, and a jointed eel model. He managed the full asset pipeline in Unity, handling 3D modeling, texturing, and material setup to enhance rendering fidelity across scenes. Jakob addressed asset reliability by fixing geometry and metadata issues, such as correcting scaling and rotation for the Coral03 prefab. His work demonstrated proficiency in C#, Unity, and ShaderLab, resulting in richer underwater visuals and a more consistent asset management process within the game development workflow.

November 2024 – FG-GP-Team1: Focused on expanding underwater content and stabilizing asset quality. Key features delivered: Underwater Asset Pack Expansion including coral varieties, jellyfish, and eel with textures, materials, and prefabs; integrated across scenes to improve rendering fidelity. Major bugs fixed: Coral03 geometry fix—removed unintended scaling/transform and updated prefab metadata to ensure correct object naming and rotation. Overall impact: richer underwater visuals, expanded content capabilities, and a more reliable asset pipeline with consistent scene behavior. Technologies/skills demonstrated: Unity asset pipeline, 3D modeling integration, prefabs/materials/textures, rendering quality improvements, and rigorous version-control traceability.
November 2024 – FG-GP-Team1: Focused on expanding underwater content and stabilizing asset quality. Key features delivered: Underwater Asset Pack Expansion including coral varieties, jellyfish, and eel with textures, materials, and prefabs; integrated across scenes to improve rendering fidelity. Major bugs fixed: Coral03 geometry fix—removed unintended scaling/transform and updated prefab metadata to ensure correct object naming and rotation. Overall impact: richer underwater visuals, expanded content capabilities, and a more reliable asset pipeline with consistent scene behavior. Technologies/skills demonstrated: Unity asset pipeline, 3D modeling integration, prefabs/materials/textures, rendering quality improvements, and rigorous version-control traceability.
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