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장영규

PROFILE

장영규

Worked on the jsg0912/beat_warrior repository to deliver a comprehensive overhaul of combat visuals and optimize asset workflows within Unity. Focused on enhancing gameplay clarity by updating hit and blood effects, introducing new slash visuals, and resolving visual glitches between Sting/FX_Slash and player attacks. Utilized C# and Unity Asset Meta to refactor and reorganize 2D asset pipelines, improving both performance and maintainability. Adjusted particle system loops and sprite renderer properties to streamline asset management and enable faster iteration. The work addressed intermittent visual issues and established a more robust foundation for future development in game visuals and asset handling.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
2
Lines of code
116,218
Activity Months1

Work History

February 2025

6 Commits • 2 Features

Feb 1, 2025

February 2025: Delivered a comprehensive Combat Visuals Overhaul and Asset optimization for the jsg0912/beat_warrior project. Fixed visual glitches, enhanced feedback through updated hit/blood visuals and slash effects, and reorganized 2D asset pipelines to improve performance and maintainability. These changes enhanced gameplay clarity, reduced bugs in Sting/FX_Slash and basic attack visuals, and streamlined asset workflows for faster iteration.

Activity

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Quality Metrics

Correctness76.6%
Maintainability76.6%
Architecture70.0%
Performance66.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity Asset Meta

Technical Skills

Asset ManagementGame DevelopmentParticle SystemsUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jsg0912/beat_warrior

Feb 2025 Feb 2025
1 Month active

Languages Used

C#Unity Asset Meta

Technical Skills

Asset ManagementGame DevelopmentParticle SystemsUnityUnity Engine