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Jason Li

PROFILE

Jason Li

Jason Li developed core gameplay systems for the Painted-Echoes repository, focusing on interactive 3D environments and robust state persistence. Over six months, he engineered color-based mechanics, first-person controls, and a comprehensive save/load system using Unity and C#. His work included refactoring color logic, implementing room-aware interactions, and ensuring object and player states persisted reliably across sessions. Jason addressed gameplay stability by debugging collision, object placement, and UI issues, while also enhancing accessibility with localization and colorblind support. The depth of his engineering is reflected in the integration of serialization, event handling, and asset management to support iterative game development.

Overall Statistics

Feature vs Bugs

56%Features

Repository Contributions

70Total
Bugs
17
Commits
70
Features
22
Lines of code
497,612
Activity Months6

Your Network

5 people

Work History

June 2025

4 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for staypat/Painted-Echoes focusing on business value, reliability, and visual accessibility. Delivered initial persistence groundwork for object placements with targeted refactoring; while the non-working persistence feature was disabled to maintain stability, core fixes and improvements enhanced gameplay reliability and visual consistency across sessions.

May 2025

14 Commits • 1 Features

May 1, 2025

Delivered a comprehensive Save/Load system overhaul for Painted-Echoes (staypat/Painted-Echoes). Persisted player state, object colors, barriers, and room-specific color/active states, plus Golem state across scenes and sessions. Implemented initialization routines, removed conflicting colliders, cleaned up persistence-affecting debug logs, and added UI and camera setting persistence to ensure consistent user experience across play sessions.

April 2025

4 Commits • 2 Features

Apr 1, 2025

Month: 2025-04. This monthly summary highlights the key features delivered and major bugs fixed in staypat/Painted-Echoes, with a focus on business value and technical achievements.

March 2025

10 Commits • 3 Features

Mar 1, 2025

March 2025 monthly summary for staypat/Painted-Echoes highlighting delivered features, critical bug fixes, and overall impact. Emphasizes business value, reliability, and technical excellence with concrete deliverables and outcomes.

February 2025

31 Commits • 13 Features

Feb 1, 2025

February 2025 performance summary for staypat/Painted-Echoes. Focused on delivering a cohesive color system, robust room-aware color logic, persistent save/load, and UX enhancements to support gameplay progression and stability. Key work spanned a refactor of the color subsystem, the introduction of room-based color mapping, persistent game state functionality, and UI/UX updates to improve usability.

January 2025

7 Commits • 2 Features

Jan 1, 2025

Month 2025-01 – Painted-Echoes: Delivered foundational first-person interaction and color-based gameplay mechanics, enabling a richer interactive prototype and faster iteration for stakeholder demos. Key features include an Interactive Sample Scene with a new cabinet prefab, refined camera placement, and a first-person camera controller with object-color interaction; and a Color Interaction System with color change/swap plus a Color Absorption Gun capable of absorbing colors and applying them to targets. No critical defects reported this month; kept camera/interactions stable through targeted refinements. Technologies/skills demonstrated include Unity scene composition, prefab integration, first-person input handling, and color-system design for interactive gameplay.

Activity

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Quality Metrics

Correctness79.8%
Maintainability81.2%
Architecture73.2%
Performance70.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity Asset FilesUnity SceneUnity Scene Description

Technical Skills

3D Environment Art3D ModelingAsset IntegrationAsset ManagementBug FixingC#C# ScriptingCode ReversionCollider ImplementationCollision DetectionColor ManipulationData PersistenceDebuggingEvent HandlingFile I/O

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

staypat/Painted-Echoes

Jan 2025 Jun 2025
6 Months active

Languages Used

C#UnityJSONUnity Asset FilesUnity SceneUnity Scene DescriptionUnity Asset

Technical Skills

C#Color ManipulationFirst-Person ControllerGame DevelopmentObject InteractionObject-Oriented Programming

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