
Jeanne Dormoy developed core gameplay and UI systems for the SatoshiHiiro/poltergsheist-game repository over four months, delivering 47 features and resolving 8 bugs. She built a scalable main menu and level selection interface in Unity using C# and YAML, enabling smooth navigation and rapid iteration for testers and players. Jeanne expanded level progression across five levels, integrated Wwise-based audio feedback, and refined asset pipelines for maintainability. Her work included scene management, prefab optimization, and UI font upgrades, resulting in improved visual fidelity and player experience. The depth of her contributions ensured robust playtesting, maintainable workflows, and a polished, immersive game environment.
April 2025 – SatoshiHiiro/poltergsheist-game: Audio-visual polish and UI fidelity improvements. Implemented an Audio System Expansion with new SFX/UI/music/voice-over feedback, performed Level Design Polish and Scene Asset Refactor across Niveau4/Niveau5 to improve visuals and scene setup, and completed a UI Font Quality Upgrade for crisper text. Combined with ongoing asset refinements, these changes deliver a more immersive player experience and more maintainable scene workflows.
April 2025 – SatoshiHiiro/poltergsheist-game: Audio-visual polish and UI fidelity improvements. Implemented an Audio System Expansion with new SFX/UI/music/voice-over feedback, performed Level Design Polish and Scene Asset Refactor across Niveau4/Niveau5 to improve visuals and scene setup, and completed a UI Font Quality Upgrade for crisper text. Combined with ongoing asset refinements, these changes deliver a more immersive player experience and more maintainable scene workflows.
Concise monthly summary for 2025-03 focusing on key features delivered, major bug fixes, impact, and technologies demonstrated. Highlights across the main repo SatoshiHiiro/poltergsheist-game include UI level selection, UI tweaks, scene/asset updates, multi-level development (levels 1-5), in-game menu and UI improvements, audio, lighting, and prefab updates, as well as tests and playtest refinements. Delivered end-to-end level navigation, scene/assets updates, and level progression features enabling earlier playtests and better player experience. Notable bug fixes: Level 1-2 completion revert handling, Niveau 5 bug fix, oops fix, porte/locked fixes, and placeholder commit handling. This month demonstrated strong collaboration, CI signal with no-op and test scaffolding, and a broad set of Unity-based development skills.
Concise monthly summary for 2025-03 focusing on key features delivered, major bug fixes, impact, and technologies demonstrated. Highlights across the main repo SatoshiHiiro/poltergsheist-game include UI level selection, UI tweaks, scene/asset updates, multi-level development (levels 1-5), in-game menu and UI improvements, audio, lighting, and prefab updates, as well as tests and playtest refinements. Delivered end-to-end level navigation, scene/assets updates, and level progression features enabling earlier playtests and better player experience. Notable bug fixes: Level 1-2 completion revert handling, Niveau 5 bug fix, oops fix, porte/locked fixes, and placeholder commit handling. This month demonstrated strong collaboration, CI signal with no-op and test scaffolding, and a broad set of Unity-based development skills.
February 2025 monthly review for SatoshiHiiro/poltergsheist-game: Delivered UI refresh and polishing, test scene scaffolding for QA, level progression updates enabling faster iteration, and asset pipeline improvements. The work supports stronger onboarding, more reliable testing, and iterative gameplay enhancements.
February 2025 monthly review for SatoshiHiiro/poltergsheist-game: Delivered UI refresh and polishing, test scene scaffolding for QA, level progression updates enabling faster iteration, and asset pipeline improvements. The work supports stronger onboarding, more reliable testing, and iterative gameplay enhancements.
January 2025 — Delivered the core UI framework for PolterGsheist by implementing UIAccueil/Main Menu with a Welcome Screen and scene setup, enabling a functional main menu and navigation to controls/story screens. Established lighting, camera, and assets configurations to ensure a consistent visual presentation across the UI and scene transitions. No major bugs fixed this month; the focus was on building a scalable UI foundation to accelerate future features and polish.
January 2025 — Delivered the core UI framework for PolterGsheist by implementing UIAccueil/Main Menu with a Welcome Screen and scene setup, enabling a functional main menu and navigation to controls/story screens. Established lighting, camera, and assets configurations to ensure a consistent visual presentation across the UI and scene transitions. No major bugs fixed this month; the focus was on building a scalable UI foundation to accelerate future features and polish.

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