
Over two months, Rose Stoyanoff developed core gameplay systems and expanded level content for the SatoshiHiiro/poltergsheist-game repository using Unity and C#. She established foundational scene groundwork, configuring environments, lighting, and camera setups to support future mechanics and high-resolution UI. Rose expanded and refined multiple levels, tuning gameplay variables such as energy regeneration and suspicion rate to balance player experience. She optimized font assets for improved text rendering and performance, ensuring visual clarity across scenes. Her work focused on asset management, level design, and scene setup, providing a robust technical base for iterative development and cohesive, polished gameplay progression.
March 2025 monthly summary for SatoshiHiiro/poltergsheist-game. Delivered substantive level content expansion and gameplay polish across Niveau3–Niveau5, tuned core mechanics in Niveau1, and refreshed font rendering for improved readability and performance. Focused on expanding playable content, balancing gameplay, and improving on-screen text quality to support a polished user experience and better player engagement.
March 2025 monthly summary for SatoshiHiiro/poltergsheist-game. Delivered substantive level content expansion and gameplay polish across Niveau3–Niveau5, tuned core mechanics in Niveau1, and refreshed font rendering for improved readability and performance. Focused on expanding playable content, balancing gameplay, and improving on-screen text quality to support a polished user experience and better player engagement.
February 2025 monthly summary for SatoshiHiiro/poltergsheist-game. Focused on laying gameplay groundwork and UI readiness to accelerate upcoming features. Implemented Rose Scene Groundwork establishing environment, lighting, camera setup, and base interactive objects; prepared for high-resolution UI by enabling 1024px font textures and larger assets. No major bugs fixed in this period; ongoing work focused on scaffolding core systems and UI fidelity that unlocks next-phase development. Overall impact includes faster feature iteration, improved visual clarity, and a stronger base for gameplay mechanics.
February 2025 monthly summary for SatoshiHiiro/poltergsheist-game. Focused on laying gameplay groundwork and UI readiness to accelerate upcoming features. Implemented Rose Scene Groundwork establishing environment, lighting, camera setup, and base interactive objects; prepared for high-resolution UI by enabling 1024px font textures and larger assets. No major bugs fixed in this period; ongoing work focused on scaffolding core systems and UI fidelity that unlocks next-phase development. Overall impact includes faster feature iteration, improved visual clarity, and a stronger base for gameplay mechanics.

Overview of all repositories you've contributed to across your timeline