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Minirosss

PROFILE

Minirosss

Over two months, Rose Stoyanoff developed core gameplay systems and expanded level content for the SatoshiHiiro/poltergsheist-game repository using Unity and C#. She established foundational scene groundwork, configuring environments, lighting, and camera setups to support future mechanics and high-resolution UI. Rose expanded and refined multiple levels, tuning gameplay variables such as energy regeneration and suspicion rate to balance player experience. She optimized font assets for improved text rendering and performance, ensuring visual clarity across scenes. Her work focused on asset management, level design, and scene setup, providing a robust technical base for iterative development and cohesive, polished gameplay progression.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

15Total
Bugs
0
Commits
15
Features
5
Lines of code
86,146
Activity Months2

Your Network

5 people

Work History

March 2025

13 Commits • 3 Features

Mar 1, 2025

March 2025 monthly summary for SatoshiHiiro/poltergsheist-game. Delivered substantive level content expansion and gameplay polish across Niveau3–Niveau5, tuned core mechanics in Niveau1, and refreshed font rendering for improved readability and performance. Focused on expanding playable content, balancing gameplay, and improving on-screen text quality to support a polished user experience and better player engagement.

February 2025

2 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for SatoshiHiiro/poltergsheist-game. Focused on laying gameplay groundwork and UI readiness to accelerate upcoming features. Implemented Rose Scene Groundwork establishing environment, lighting, camera setup, and base interactive objects; prepared for high-resolution UI by enabling 1024px font textures and larger assets. No major bugs fixed in this period; ongoing work focused on scaffolding core systems and UI fidelity that unlocks next-phase development. Overall impact includes faster feature iteration, improved visual clarity, and a stronger base for gameplay mechanics.

Activity

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Quality Metrics

Correctness76.0%
Maintainability76.0%
Architecture73.4%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity SceneUnity Scene DataUnity YAML

Technical Skills

Asset ManagementGame DevelopmentLevel DesignScene SetupUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SatoshiHiiro/poltergsheist-game

Feb 2025 Mar 2025
2 Months active

Languages Used

Unity AssetUnity YAMLC#UnityUnity SceneUnity Scene Data

Technical Skills

Asset ManagementGame DevelopmentScene SetupUnity EngineLevel DesignUnity