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Jeilyn Acosta

PROFILE

Jeilyn Acosta

Jeilyn Acosta developed a suite of visual effects assets for the StudioAspen/Aspen2024-2025 repository, focusing on enhancing in-game feedback and visual fidelity. Over two months, she built features such as a Bomb Explosion effect, a Lightning visual, and a comprehensive Visual Effects Asset Library including fire, smoke, and ash/ember particle systems. Her technical approach leveraged Unity, the Visual Effect Graph, and C# to define particle behaviors, mesh integration, and reusable prefabs. By optimizing the asset pipeline and ensuring ready integration across scenes, Jeilyn enabled rapid iteration and asset reuse, addressing the need for immersive, high-quality VFX in game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
3
Lines of code
50,031
Activity Months2

Work History

March 2025

3 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for StudioAspen/Aspen2024-2025: Delivered a Visual Effects Asset Library featuring lightning visuals (mesh, VFX graph, textures), explosions, fire/flash, smoke, and an ash/ember particle system prefab. The work enhances visual fidelity, enables rapid asset reuse across scenes, and strengthens player immersion. Asset pipeline improvements set the stage for future VFX expansions.

December 2024

2 Commits • 2 Features

Dec 1, 2024

December 2024 highlights for StudioAspen/Aspen2024-2025: Delivered two Visual Effects Graph assets to enhance in-game feedback—Bomb Explosion and Lightning. The Bomb Explosion asset defines particle spawn, velocity, lifetime, size, and color to deliver impactful detonation feedback; Lightning.vfx provides a pre-configured visual for sharper electrical cues. Commit history provides traceability: de35e9fba0236b1b3ecf412e5de20398151476c5 and f1e989a66639b5360f2e5005859546bd33044bc7. No major bugs fixed this month; focus was on asset creation, integration, and refining the VFX pipeline. Overall impact includes improved visual fidelity, richer player feedback, and faster iteration for future effects; demonstrated skills include Visual Effects Graph design, asset pipeline optimization, and Git-based version control.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

3D ModelingGame DevelopmentParticle SystemsTexture ArtUnityUnity EngineVFXVFX DesignVFX GraphVisual Effect Graph

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

StudioAspen/Aspen2024-2025

Dec 2024 Mar 2025
2 Months active

Languages Used

C#YAML

Technical Skills

Game DevelopmentUnityUnity EngineVFXVFX DesignVisual Effect Graph

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