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BenicioLadines

PROFILE

Benicioladines

Benicio Ladines developed a momentum-based stat system for the StudioAspen/Aspen2024-2025 repository, introducing dynamic damage and movement speed bonuses that scale with accumulated momentum and trigger healing at specific thresholds. He refactored the stat modification logic to use a multiplier-based model, improving both gameplay balance and future maintainability. The implementation, written in C# within the Unity engine, included updated serialization for status modifiers and comprehensive in-line documentation to clarify healing, bonus, and speed calculations. By focusing on code clarity and extensibility, Benicio enabled safer balance changes and streamlined onboarding for future features, laying a robust foundation for ongoing game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
73
Activity Months1

Work History

February 2025

3 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for StudioAspen/Aspen2024-2025 focusing on feature delivery, code quality improvements, and measurable impact to gameplay balance and maintainability.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture73.4%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Game DevelopmentStat SystemUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

StudioAspen/Aspen2024-2025

Feb 2025 Feb 2025
1 Month active

Languages Used

C#

Technical Skills

C#Game DevelopmentStat SystemUnity

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