EXCEEDS logo
Exceeds
Gildor

PROFILE

Gildor

In June 2024, Gildor refined the arena spell cooldown reset logic for the TrinityCore/TrinityCore repository, focusing on competitive gameplay balance. He implemented a targeted feature in C++ that ensures cooldown resets only occur when specific criteria are met, addressing unintended resets and improving the player experience. The work involved updating core backend gameplay logic within the Core/Players module, with careful attention to maintainability and traceability by linking changes to issue #30032. Gildor prepared comprehensive tests and documentation to support quality assurance and future merges, demonstrating depth in backend development and game systems engineering within a collaborative open-source environment.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
11
Activity Months1

Your Network

31 people

Shared Repositories

31

Work History

June 2024

1 Commits • 1 Features

Jun 1, 2024

June 2024: Delivered Arena Spell Cooldown Reset Refinement for TrinityCore, refining cooldown resets to trigger only when specific criteria are met. This targeted change improves balance in competitive arenas and enhances player UX by reducing unintended resets. All work tied to TrinityCore/TrinityCore, commit 752ea0f8e9a04abd53a3b811de2fbb91b689e69f (Core/Players), linked to issue #30032. Prepared for QA and merge with added tests and documentation.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ programmingbackend developmentgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TrinityCore/TrinityCore

Jun 2024 Jun 2024
1 Month active

Languages Used

C++

Technical Skills

C++ programmingbackend developmentgame development