
Over three months, Kim contributed to TeamLolyPoly/KGAMeta8th_ContractProject_DM by building core rhythm game mechanics, a modular animation system, and scalable multiplayer features. Kim unified note data structures and implemented a centralized NoteManager in C#, enabling efficient spawning, scoring, and tilt detection. The work included refactoring animation logic for engagement-driven visuals and multiplayer synchronization, as well as establishing a VR rigging foundation using Unity and XR Interaction Toolkit. Kim also improved asset management, scene organization, and UI ranking systems, addressing both engine-level and user experience needs. The depth of these contributions enhanced maintainability, gameplay fidelity, and future development velocity.
For 2025-04, delivered a robust engine-level and UX-focused set of improvements that increase visual fidelity, collaboration readiness, and product value. Key elevation came from a comprehensive Animation System overhaul with engagement-driven visuals and multiplayer synchronization, a VR rigging foundation for reliable head-mounted display experiences, and a scalable ranking UI. UX received enhancements through Title Scene BGM integration and the ability to hide the local player for cleaner cut-ins and testing. Asset hygiene and early Visual Effects Graph groundwork were completed to streamline builds, documentation, and future visuals, along with targeted UI material fixes for rendering stability.
For 2025-04, delivered a robust engine-level and UX-focused set of improvements that increase visual fidelity, collaboration readiness, and product value. Key elevation came from a comprehensive Animation System overhaul with engagement-driven visuals and multiplayer synchronization, a VR rigging foundation for reliable head-mounted display experiences, and a scalable ranking UI. UX received enhancements through Title Scene BGM integration and the ability to hide the local player for cleaner cut-ins and testing. Asset hygiene and early Visual Effects Graph groundwork were completed to streamline builds, documentation, and future visuals, along with targeted UI material fixes for rendering stability.
Monthly summary for 2025-03 | Repository: TeamLolyPoly/KGAMeta8th_ContractProject_DM. The team delivered data-driven updates, gameplay stability improvements, and a modular runtime architecture that enables scalable feature work. Key achievements include unifying note data structures, finalizing note tilt behavior, introducing GameEnum, separating and initializing score data, and expanding the band/resonance and animation infrastructure. Also advanced runtime scene management with mid-save, implemented ranking at game end, improved tests, and optimized animation clip handling to boost performance and maintainability.
Monthly summary for 2025-03 | Repository: TeamLolyPoly/KGAMeta8th_ContractProject_DM. The team delivered data-driven updates, gameplay stability improvements, and a modular runtime architecture that enables scalable feature work. Key achievements include unifying note data structures, finalizing note tilt behavior, introducing GameEnum, separating and initializing score data, and expanding the band/resonance and animation infrastructure. Also advanced runtime scene management with mid-save, implemented ranking at game end, improved tests, and optimized animation clip handling to boost performance and maintainability.
February 2025: Delivered core rhythm gameplay features and established scalable note handling infrastructure for KGAMeta8th_ContractProject_DM. Key deliverables include a complete rhythm game core (note data models, spawning, scoring, hit detection, and tilt mechanics) and an inheritance-based note architecture with a centralized NoteManager. Created note prototypes and test utilities to accelerate validation, and introduced a dedicated development/testing JinScene.unity to streamline QA. Performed asset cleanup and XR toolkit refactor to improve project organization and readiness for future XR features. No explicit public-facing bugs logged this month; however, refactors and test tooling significantly improved stability, maintainability, and velocity for upcoming feature work. Business impact includes faster feature iteration, higher gameplay fidelity, and reduced risk for future integrations.
February 2025: Delivered core rhythm gameplay features and established scalable note handling infrastructure for KGAMeta8th_ContractProject_DM. Key deliverables include a complete rhythm game core (note data models, spawning, scoring, hit detection, and tilt mechanics) and an inheritance-based note architecture with a centralized NoteManager. Created note prototypes and test utilities to accelerate validation, and introduced a dedicated development/testing JinScene.unity to streamline QA. Performed asset cleanup and XR toolkit refactor to improve project organization and readiness for future XR features. No explicit public-facing bugs logged this month; however, refactors and test tooling significantly improved stability, maintainability, and velocity for upcoming feature work. Business impact includes faster feature iteration, higher gameplay fidelity, and reduced risk for future integrations.

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