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beooom

PROFILE

Beooom

Over a three-month period, Beom contributed to TeamLolyPoly/KGAMeta8th_ContractProject_DM by developing core multiplayer and XR features in Unity using C# and Photon PUN. Beom implemented real-time XR player spawning, synchronized track selection, and deterministic audio playback, focusing on reliability and scalability for networked gameplay. The work included building a DataManager singleton for dynamic JSON-based track loading and establishing test scaffolding to streamline development workflows. By integrating asynchronous programming and precise audio scheduling, Beom enabled smoother multiplayer experiences and robust scene management. The engineering demonstrated depth in multiplayer networking, data management, and UI synchronization, resulting in a stable, extensible codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

19Total
Bugs
0
Commits
19
Features
7
Lines of code
6,917
Activity Months3

Work History

April 2025

11 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for TeamLolyPoly/KGAMeta8th_ContractProject_DM: Delivered robust XR multiplayer spawn and real-time synchronization via Photon, and synchronized multiplayer track selection UI. Focused on reliability, scalability, and business value by ensuring consistent player instantiation, scene loading, and cross-client UI behavior. Implemented spawn readiness checks, remote/local PhotonView synchronization, and master-client track selection flow. Added test scaffolding and multiple fixes to stabilize multiplayer dynamics.

March 2025

7 Commits • 4 Features

Mar 1, 2025

Month: 2025-03 — Performance review summary for TeamLolyPoly/KGAMeta8th_ContractProject_DM. The team delivered foundational gameplay infrastructure and data-driven content loading with a strong focus on reliability, maintainability, and multiplayer readiness. No major bugs reported this period; stability improvements were achieved through explicit initialization resets and deterministic audio scheduling. Business value centers on faster content iteration, improved player experience, and scalable architecture for future tracks and features. Technologies demonstrated include Unity-based refactorings (object pooling groundwork), DSP-time based audio playback, real-time synchronization groundwork for multiplayer, and a DataManager singleton for JSON track data loading.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: Implemented Unity-based testing scaffolding in TeamLolyPoly/KGAMeta8th_ContractProject_DM to accelerate development iteration and improve test reliability. Delivered a dedicated test GameObject with a Transform in BeomTestScenes.unity, enabling faster, isolated testing workflows without impacting production assets.

Activity

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Quality Metrics

Correctness84.2%
Maintainability80.0%
Architecture76.8%
Performance75.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

Asynchronous ProgrammingAudio SynchronizationData ManagementGame DevelopmentJSON ParsingMultiplayer DevelopmentMultiplayer Game DevelopmentMultiplayer NetworkingNetworked Game DevelopmentNetworkingObject PoolingPhoton NetworkingPhoton PUNScene ManagementTiming Precision

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TeamLolyPoly/KGAMeta8th_ContractProject_DM

Feb 2025 Apr 2025
3 Months active

Languages Used

C#UnityYAML

Technical Skills

Game DevelopmentUnity EngineAsynchronous ProgrammingAudio SynchronizationData ManagementJSON Parsing