
Worked on end-game user experience and rendering enhancements for the so1unp/2025-lab-05 repository, focusing on improving player feedback and visual stability in a C-based game environment. Delivered features such as win and loss screens, a treasure UI, and end-state feedback, while introducing a secondary render window and refining starting positions. Leveraged C programming, Ncurses, and multi-threading to update color schemes, improve screen refreshing, and reduce end-state latency by eliminating a server-side delay. Addressed map flicker and adjusted spawn positions for consistent visuals, alongside minor code cleanup to remove unused validation, resulting in a more stable and responsive client experience.
June 2025 — End-game UX and Rendering Enhancements delivered for so1unp/2025-lab-05. Implemented win/lose screens, treasure UI, and end-state feedback; added a secondary render window; refined starting positions; updated color schemes and screen refreshing; reduced end-state latency; fixed map flicker and adjusted raider/guardian spawn positions; minor cleanup related to an unused validation. This work improves player experience, reduces perceived latency, and stabilizes end-game visuals.
June 2025 — End-game UX and Rendering Enhancements delivered for so1unp/2025-lab-05. Implemented win/lose screens, treasure UI, and end-state feedback; added a secondary render window; refined starting positions; updated color schemes and screen refreshing; reduced end-state latency; fixed map flicker and adjusted raider/guardian spawn positions; minor cleanup related to an unused validation. This work improves player experience, reduces perceived latency, and stabilizes end-game visuals.

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