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Juan Manuel Fernandes dos Santos

PROFILE

Juan Manuel Fernandes Dos Santos

Juan contributed to the endlessm/threadbare repository by developing core gameplay systems, enhancing user interfaces, and improving project stability over a two-month period. He implemented features such as a collectibles system, checkpoint integration, and stealth mechanics, focusing on player experience and maintainability. Using Godot Engine and GDScript, Juan introduced modular audio buses, occlusion-aware lighting, and robust asset management, while also refactoring code and reorganizing project files for clarity. His work included level redesigns, dialogue system updates, and inventory management, addressing both technical debt and new content needs. These efforts resulted in scalable, stable systems that support future development and smoother gameplay.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

48Total
Bugs
5
Commits
48
Features
28
Lines of code
7,027
Activity Months2

Work History

April 2025

36 Commits • 23 Features

Apr 1, 2025

April 2025 performance summary for endlessm/threadbare. Delivered core gameplay enhancements, improved UI, and stability fixes enabling smoother player progression and faster feature iteration. Focused on business value through user-facing features, maintainability gains, and performance improvements.

March 2025

12 Commits • 5 Features

Mar 1, 2025

March 2025 performance summary for endlessm/threadbare: Delivered foundational gameplay and system improvements across terrain, audio, stealth, interaction, and collectibles, establishing a solid base for immersive player experiences and stable releases. Key work includes a Stone Tileset Expansion with textures and occlusion-aware lighting, an Audio System groundwork enabling independent Music and SFX buses, Stealth Gameplay foundations with guard AI, detection, and lighting occlusion, a Stealth Release Build bug fix ensuring runtime stability, and enhancements to the Interact Area system plus Collectibles/Quest HUD to support new interactables and quest progression. These changes reduce risk of crashes, improve lighting fidelity and immersion, and provide scalable systems for future content.

Activity

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Quality Metrics

Correctness89.8%
Maintainability90.0%
Architecture88.6%
Performance87.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScriptImageScene DescriptionTOMLTscnVisualScript

Technical Skills

2D Art Integration2D Graphics2D LightingAI ProgrammingAnimationAsset IntegrationAsset ManagementAudio EngineeringBug FixingBuild SystemsCharacter AICode OrganizationCode RefactoringCollision DetectionDebugging

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

endlessm/threadbare

Mar 2025 Apr 2025
2 Months active

Languages Used

GDScriptScene DescriptionImageTOMLTscnVisualScript

Technical Skills

2D Graphics2D LightingAI ProgrammingAsset IntegrationAudio EngineeringBug Fixing

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