EXCEEDS logo
Exceeds
Juan Manuel Fernandes dos Santos

PROFILE

Juan Manuel Fernandes Dos Santos

Contributed to the endlessm/threadbare repository by delivering core gameplay systems, UI enhancements, and stability improvements over a two-month period. Focused on integrating 2D art and animation assets, implementing stealth mechanics with guard AI and lighting occlusion, and expanding the collectibles and quest systems to support player progression. Enhanced level design through checkpoint systems and redesigned core areas for improved pacing and guidance. Utilized GDScript and Godot Engine to refactor code, manage assets, and streamline scene organization. Addressed bugs related to collision, velocity, and runtime stability, resulting in smoother gameplay and maintainable code. Prioritized scalable systems and user-facing features throughout development.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

48Total
Bugs
5
Commits
48
Features
28
Lines of code
7,027
Activity Months2

Work History

April 2025

36 Commits • 23 Features

Apr 1, 2025

April 2025 performance summary for endlessm/threadbare. Delivered core gameplay enhancements, improved UI, and stability fixes enabling smoother player progression and faster feature iteration. Focused on business value through user-facing features, maintainability gains, and performance improvements.

March 2025

12 Commits • 5 Features

Mar 1, 2025

March 2025 performance summary for endlessm/threadbare: Delivered foundational gameplay and system improvements across terrain, audio, stealth, interaction, and collectibles, establishing a solid base for immersive player experiences and stable releases. Key work includes a Stone Tileset Expansion with textures and occlusion-aware lighting, an Audio System groundwork enabling independent Music and SFX buses, Stealth Gameplay foundations with guard AI, detection, and lighting occlusion, a Stealth Release Build bug fix ensuring runtime stability, and enhancements to the Interact Area system plus Collectibles/Quest HUD to support new interactables and quest progression. These changes reduce risk of crashes, improve lighting fidelity and immersion, and provide scalable systems for future content.

Activity

Loading activity data...

Quality Metrics

Correctness89.8%
Maintainability90.0%
Architecture88.6%
Performance87.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScriptImageScene DescriptionTOMLTscnVisualScript

Technical Skills

2D Art Integration2D Graphics2D LightingAI ProgrammingAnimationAsset IntegrationAsset ManagementAudio EngineeringBug FixingBuild SystemsCharacter AICode OrganizationCode RefactoringCollision DetectionDebugging

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

endlessm/threadbare

Mar 2025 Apr 2025
2 Months active

Languages Used

GDScriptScene DescriptionImageTOMLTscnVisualScript

Technical Skills

2D Graphics2D LightingAI ProgrammingAsset IntegrationAudio EngineeringBug Fixing