
Contributed to NbcampUnreal/1st-Team2-Final-Project by architecting and implementing scalable enemy AI frameworks, robust combat systems, and dynamic gameplay features using Unreal Engine, C++, and Blueprint scripting. Developed perception-driven AI with Behavior Trees, spline-based navigation, and state management, enabling realistic enemy encounters and flexible iteration. Enhanced core gameplay with new creatures, animation blueprints, and audio integration, while stabilizing combat and refining asset management. Improved developer onboarding through comprehensive documentation updates and streamlined project organization. Addressed over 20 bugs, optimized performance, and expanded level design, resulting in a more engaging, maintainable, and extensible codebase that supports future gameplay enhancements.
July 2025 monthly summary for NbcampUnreal/1st-Team2-Final-Project. Focused on stabilizing core combat behavior, improving developer onboarding, and enabling new gameplay opportunities through targeted asset adjustments. Delivered concrete fixes and documentation enhancements that reduce integration risk, accelerate contributor ramp-up, and expand playable scenarios.
July 2025 monthly summary for NbcampUnreal/1st-Team2-Final-Project. Focused on stabilizing core combat behavior, improving developer onboarding, and enabling new gameplay opportunities through targeted asset adjustments. Delivered concrete fixes and documentation enhancements that reduce integration risk, accelerate contributor ramp-up, and expand playable scenarios.
June 2025 monthly summary for NbcampUnreal/1st-Team2-Final-Project. Delivered core HorrorCreature features, Lantern BT enhancements, swallow mechanics, and combat/AI stabilization, with audio/FX improvements and performance tuning. Result: more engaging and stable combat experiences, smoother patrol dynamics, and scalable groundwork for future enhancements.
June 2025 monthly summary for NbcampUnreal/1st-Team2-Final-Project. Delivered core HorrorCreature features, Lantern BT enhancements, swallow mechanics, and combat/AI stabilization, with audio/FX improvements and performance tuning. Result: more engaging and stable combat experiences, smoother patrol dynamics, and scalable groundwork for future enhancements.
May 2025 focused on delivering a scalable enemy AI framework for NbcampUnreal/1st-Team2-Final-Project, featuring core AI entities, perception-driven decisions, spline-based navigation, and robust Behavior Trees, plus targeted quality improvements to PRs and assets. The work established a solid foundation for realistic enemy encounters and faster iteration on AI features, aligning technical delivery with business value for gameplay quality and development velocity.
May 2025 focused on delivering a scalable enemy AI framework for NbcampUnreal/1st-Team2-Final-Project, featuring core AI entities, perception-driven decisions, spline-based navigation, and robust Behavior Trees, plus targeted quality improvements to PRs and assets. The work established a solid foundation for realistic enemy encounters and faster iteration on AI features, aligning technical delivery with business value for gameplay quality and development velocity.

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