EXCEEDS logo
Exceeds
JungHyaechang

PROFILE

Junghyaechang

Contributed to NbcampUnreal/1st-Team2-Final-Project by architecting and implementing scalable enemy AI frameworks, robust combat systems, and dynamic gameplay features using Unreal Engine, C++, and Blueprint scripting. Developed perception-driven AI with Behavior Trees, spline-based navigation, and state management, enabling realistic enemy encounters and flexible iteration. Enhanced core gameplay with new creatures, animation blueprints, and audio integration, while stabilizing combat and refining asset management. Improved developer onboarding through comprehensive documentation updates and streamlined project organization. Addressed over 20 bugs, optimized performance, and expanded level design, resulting in a more engaging, maintainable, and extensible codebase that supports future gameplay enhancements.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

109Total
Bugs
20
Commits
109
Features
45
Lines of code
8,850
Activity Months3

Work History

July 2025

19 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for NbcampUnreal/1st-Team2-Final-Project. Focused on stabilizing core combat behavior, improving developer onboarding, and enabling new gameplay opportunities through targeted asset adjustments. Delivered concrete fixes and documentation enhancements that reduce integration risk, accelerate contributor ramp-up, and expand playable scenarios.

June 2025

53 Commits • 16 Features

Jun 1, 2025

June 2025 monthly summary for NbcampUnreal/1st-Team2-Final-Project. Delivered core HorrorCreature features, Lantern BT enhancements, swallow mechanics, and combat/AI stabilization, with audio/FX improvements and performance tuning. Result: more engaging and stable combat experiences, smoother patrol dynamics, and scalable groundwork for future enhancements.

May 2025

37 Commits • 27 Features

May 1, 2025

May 2025 focused on delivering a scalable enemy AI framework for NbcampUnreal/1st-Team2-Final-Project, featuring core AI entities, perception-driven decisions, spline-based navigation, and robust Behavior Trees, plus targeted quality improvements to PRs and assets. The work established a solid foundation for realistic enemy encounters and faster iteration on AI features, aligning technical delivery with business value for gameplay quality and development velocity.

Activity

Loading activity data...

Quality Metrics

Correctness84.6%
Maintainability84.0%
Architecture80.2%
Performance75.4%
AI Usage22.0%

Skills & Technologies

Programming Languages

BlueprintC++INIJavaScriptMarkdownUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnreal Engine Map DataUnrealScript

Technical Skills

AIAI BehaviorAI Behavior TreesAI DevelopmentAI PerceptionAI ProgrammingAnimationAnimation BlueprintsAnimation SystemsAsset ManagementAudio IntegrationAudio ProgrammingBackend DevelopmentBehavior TreesBlueprint Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/1st-Team2-Final-Project

May 2025 Jul 2025
3 Months active

Languages Used

BlueprintC++Unreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptINIini

Technical Skills

AIAI Behavior TreesAI DevelopmentAI PerceptionAI ProgrammingAnimation