
Contributed to the crazed6/CapstoneTFS_Fall2025 repository by designing and implementing core gameplay systems, UI foundations, and visual asset pipelines over five months. Delivered features such as a modular main menu, advanced audio controls, and dynamic environment visuals using Unity, C#, and ShaderLab. Integrated 3D models, managed prefabs, and developed responsive UI/UX flows to enhance player interaction and configurability. Addressed gameplay polish through camera and trap behavior fixes, while maintaining project hygiene with asset and scene management. The work emphasized scalable architecture, clear version control practices, and iterative asset integration, supporting both immediate gameplay needs and future feature expansion.
September 2025 (Repo: crazed6/CapstoneTFS_Fall2025) focused on delivering high-impact visuals and a polished user experience. Key outcomes include a comprehensive New Asset Pack and a major UI/Menu System Overhaul, each supported by a clear commit trail and asset uploads. Key features delivered: - New Asset Pack: Crosshair, Generator, DrainageGate, WindTurbine, and Container visuals. This asset package expands visual fidelity and enables new gameplay visuals, with assets uploaded to the repository path !Assets\!4Klani. - UI/Menu System Overhaul and Visual Polish: Refined canvas, main menu, settings, and pause flows, including layout updates, screen-fitting background videos, responsive sliders, quality/resolution integration, and updated intro/credits visuals. Major bugs fixed: - No explicit high-severity bug fixes recorded this month. UI polish and stability improvements were included as part of the feature work, contributing to a smoother user experience. Overall impact and accomplishments: - Significantly enhanced visual fidelity and user experience, enabling richer visuals and smoother navigation across menus and settings. - Accelerated iteration and deployment thanks to a clear commit trail and asset upload workflow, setting a solid foundation for upcoming gameplay features. Technologies/skills demonstrated: - Asset pipeline and metadata integration for new visuals - UI/UX design and responsive UI implementation (canvas, menus, videos, sliders, quality controls) - Version control discipline and commit-driven development - Media handling (screen-fitting videos and assets) and settings integration
September 2025 (Repo: crazed6/CapstoneTFS_Fall2025) focused on delivering high-impact visuals and a polished user experience. Key outcomes include a comprehensive New Asset Pack and a major UI/Menu System Overhaul, each supported by a clear commit trail and asset uploads. Key features delivered: - New Asset Pack: Crosshair, Generator, DrainageGate, WindTurbine, and Container visuals. This asset package expands visual fidelity and enables new gameplay visuals, with assets uploaded to the repository path !Assets\!4Klani. - UI/Menu System Overhaul and Visual Polish: Refined canvas, main menu, settings, and pause flows, including layout updates, screen-fitting background videos, responsive sliders, quality/resolution integration, and updated intro/credits visuals. Major bugs fixed: - No explicit high-severity bug fixes recorded this month. UI polish and stability improvements were included as part of the feature work, contributing to a smoother user experience. Overall impact and accomplishments: - Significantly enhanced visual fidelity and user experience, enabling richer visuals and smoother navigation across menus and settings. - Accelerated iteration and deployment thanks to a clear commit trail and asset upload workflow, setting a solid foundation for upcoming gameplay features. Technologies/skills demonstrated: - Asset pipeline and metadata integration for new visuals - UI/UX design and responsive UI implementation (canvas, menus, videos, sliders, quality controls) - Version control discipline and commit-driven development - Media handling (screen-fitting videos and assets) and settings integration
Month: 2025-08 | Delivered key gameplay and visuals enhancements for crazed6/CapstoneTFS_Fall2025, focusing on expanding playable space, enriching ability visuals, updating environment textures, and stabilizing aiming. The work strengthens player experience and sets up for upcoming features.
Month: 2025-08 | Delivered key gameplay and visuals enhancements for crazed6/CapstoneTFS_Fall2025, focusing on expanding playable space, enriching ability visuals, updating environment textures, and stabilizing aiming. The work strengthens player experience and sets up for upcoming features.
July 2025 (2025-07) monthly summary for crazed6/CapstoneTFS_Fall2025. Focused on gameplay polish, state feedback, and project hygiene to accelerate milestone readiness. Key deliverables include Wall Thorn Trap Improvements with the WallyThornyPrefab and refined spike behavior; Pole Vault Platform with visual state feedback (red cues) and CanPoleVault tagging; Wallrun Camera Position/Scale fix to stabilize camera during wallruns; Project Cleanup and new Scene addition (Kaylani_LaserTraps2.unity) to streamline assets and support laser-trap features. These changes improved player experience by increasing trap fidelity and feedback, reduced visual inconsistencies, and enhanced maintainability and build readiness for upcoming milestones.
July 2025 (2025-07) monthly summary for crazed6/CapstoneTFS_Fall2025. Focused on gameplay polish, state feedback, and project hygiene to accelerate milestone readiness. Key deliverables include Wall Thorn Trap Improvements with the WallyThornyPrefab and refined spike behavior; Pole Vault Platform with visual state feedback (red cues) and CanPoleVault tagging; Wallrun Camera Position/Scale fix to stabilize camera during wallruns; Project Cleanup and new Scene addition (Kaylani_LaserTraps2.unity) to streamline assets and support laser-trap features. These changes improved player experience by increasing trap fidelity and feedback, reduced visual inconsistencies, and enhanced maintainability and build readiness for upcoming milestones.
February 2025 — Capstone project: Delivered an Advanced Audio System with granular volume control and multi-clip playback, alongside targeted refactors to improve maintainability and audio configurability. Implemented Unity Audio Mixer-based master, music, SFX, and voice volumes, extended SoundManager to handle multiple audio clips with independent sliders and zero-volume support, and refactored related components to support scalable audio configurations. All changes are tracked against the CapstoneTFS_Fall2025 repository, enabling reliable QA and future feature delivery.
February 2025 — Capstone project: Delivered an Advanced Audio System with granular volume control and multi-clip playback, alongside targeted refactors to improve maintainability and audio configurability. Implemented Unity Audio Mixer-based master, music, SFX, and voice volumes, extended SoundManager to handle multiple audio clips with independent sliders and zero-volume support, and refactored related components to support scalable audio configurations. All changes are tracked against the CapstoneTFS_Fall2025 repository, enabling reliable QA and future feature delivery.
January 2025 (2025-01) monthly summary for crazed6/CapstoneTFS_Fall2025. Key feature delivery centered on the Core Menu UI and settings, establishing an onboarding/navigation layer before gameplay and a settings submenu for resolution, volume, and graphics quality. This work establishes the foundation for user interaction and configurability, enabling smoother onboarding, QA cycles, and future feature expansion. No separate major bugs fixed were documented this month; the focus was on feature delivery and UI stabilization within the new menu system.
January 2025 (2025-01) monthly summary for crazed6/CapstoneTFS_Fall2025. Key feature delivery centered on the Core Menu UI and settings, establishing an onboarding/navigation layer before gameplay and a settings submenu for resolution, volume, and graphics quality. This work establishes the foundation for user interaction and configurability, enabling smoother onboarding, QA cycles, and future feature expansion. No separate major bugs fixed were documented this month; the focus was on feature delivery and UI stabilization within the new menu system.

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