
Developed a foundational Whitebox Unity Environment Scene for the CapstoneTFS_Fall2025 repository, establishing a reusable 3D environment to streamline development and testing. Leveraging Unity Engine and C#, the work focused on implementing static geometry using MeshColliders, MeshFilters, and MeshRenderers, creating a baseline that accelerates rapid prototyping and supports accurate performance profiling. The imported Whitebox Level serves as a core asset for future level design, enabling smoother integration with testing workflows and faster iteration cycles. This environment-first approach prepared the project repository for scalable development, emphasizing 3D modeling and level design best practices to support ongoing game development efforts.
February 2025: Delivered foundational Whitebox Unity Environment Scene for CapstoneTFS_Fall2025, establishing a reusable 3D environment with static geometry (MeshColliders, MeshFilters, MeshRenderers) to accelerate development and testing. This baseline enables rapid prototyping, more accurate performance profiling, and smoother integration with testing workflows.
February 2025: Delivered foundational Whitebox Unity Environment Scene for CapstoneTFS_Fall2025, establishing a reusable 3D environment with static geometry (MeshColliders, MeshFilters, MeshRenderers) to accelerate development and testing. This baseline enables rapid prototyping, more accurate performance profiling, and smoother integration with testing workflows.

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