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Andre Kent

PROFILE

Andre Kent

Worked on the easy-games/airship-testbed repository to enhance asset management and streamline game development workflows. Focused on reorganizing gear assets and updating file paths, which improved the structure and maintainability of the asset pipeline. Introduced new face decal assets in both Simple and Toon styles, expanding character customization options and supporting future content integration. Leveraged Unity Asset files and YAML to manage asset metadata, bundle manifests, and prefab references, ensuring efficient file organization and faster iteration. The work emphasized realistic material adjustments for in-game items while maintaining performance, resulting in a more robust and scalable asset catalog for ongoing development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
6,679
Activity Months1

Work History

March 2025

3 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for easy-games/airship-testbed: Reorganized asset workflows, introduced new customization assets, and strengthened the asset pipeline to enable faster iteration and higher-quality builds.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity AssetUnity Asset FilesYAML

Technical Skills

Asset ManagementFile OrganizationGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

easy-games/airship-testbed

Mar 2025 Mar 2025
1 Month active

Languages Used

Unity AssetUnity Asset FilesYAML

Technical Skills

Asset ManagementFile OrganizationGame Development