
Worked on the easy-games/airship-testbed repository to enhance asset management and streamline game development workflows. Focused on reorganizing gear assets and updating file paths, which improved the structure and maintainability of the asset pipeline. Introduced new face decal assets in both Simple and Toon styles, expanding character customization options and supporting future content integration. Leveraged Unity Asset files and YAML to manage asset metadata, bundle manifests, and prefab references, ensuring efficient file organization and faster iteration. The work emphasized realistic material adjustments for in-game items while maintaining performance, resulting in a more robust and scalable asset catalog for ongoing development.
March 2025 monthly summary for easy-games/airship-testbed: Reorganized asset workflows, introduced new customization assets, and strengthened the asset pipeline to enable faster iteration and higher-quality builds.
March 2025 monthly summary for easy-games/airship-testbed: Reorganized asset workflows, introduced new customization assets, and strengthened the asset pipeline to enable faster iteration and higher-quality builds.

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