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Kim-giseok

PROFILE

Kim-giseok

Developed core gameplay systems and scalable infrastructure for the Kim-giseok/ForgottenAbyss repository, delivering 97 features and resolving 131 bugs over two months. Focused on modular 2D game architecture in Unity using C# and YAML, the work included world and map initialization, interactive device and lever mechanics, and robust build pipelines for WebGL deployment. Implemented animation integration, asset management, and camera control with Cinemachine, while refactoring code for maintainability and future growth. Enhanced player progression, level design, and UI systems, addressing localization and resolution scaling. The approach emphasized reliable play flow, maintainable prefabs, and streamlined asset pipelines to support ongoing development.

Overall Statistics

Feature vs Bugs

43%Features

Repository Contributions

321Total
Bugs
131
Commits
321
Features
97
Lines of code
379,494
Activity Months2

Work History

May 2025

175 Commits • 51 Features

May 1, 2025

Month: 2025-05 — Summary for Kim-giseok/ForgottenAbyss focused on delivering core gameplay enhancements, stabilizing the player progression flow, and strengthening maintainability for future growth. The work spans feature delivery, bug fixes, architecture refactors, and build/asset improvements to support a smoother, more scalable game experience. Key priorities addressed this month include implementing 2-2 structure and poison swamp gameplay (placement, animation, dialogue logic, and ascent), expanding level design with scaffolding for 2-3 and 2-4 and completing early maps (1-3 and 1-4), and implementing related fixes to ensure reliable progression after weapon acquisition and boss encounters.

April 2025

146 Commits • 46 Features

Apr 1, 2025

April 2025 performance summary for Kim-giseok/ForgottenAbyss focusing on delivering a solid technical foundation, gameplay interactions, and scalable build processes across stages 1 and 2. The work emphasizes business value (player onboarding, interactive systems, and reliable end-to-end play flow) and technical craftsmanship (modular design, prefabization, and build readiness).

Activity

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Quality Metrics

Correctness83.2%
Maintainability84.2%
Architecture77.2%
Performance78.2%
AI Usage20.2%

Skills & Technologies

Programming Languages

Animator Override ControllerC#CSSHTMLJavaScriptPrefabUnityUnity AnimationUnity AssetUnity Asset Configuration

Technical Skills

2D Animation2D Colliders2D Game Development2D Graphics2D PhysicsAnimationAnimation IntegrationAsset IntegrationAsset ManagementAsset OrganizationAudio ManagementBackground ImplementationBehavior TreesBug FixBug Fixing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kim-giseok/ForgottenAbyss

Apr 2025 May 2025
2 Months active

Languages Used

Animator Override ControllerC#CSSHTMLJavaScriptUnityUnity AnimationUnity Asset

Technical Skills

2D Animation2D Colliders2D Game Development2D GraphicsAnimationAnimation Integration