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Junebeom Lee

PROFILE

Junebeom Lee

Contributed to the Kim-giseok/ForgottenAbyss repository by building and refining core gameplay systems, including AI-driven monster behaviors, scalable boss mechanics, and a data-driven progression framework. Leveraged C# and Unity to implement Behavior Trees, ScriptableObject-based data management, and Addressables for efficient asset loading. Enhanced animation, audio, and visual pipelines to improve player experience, while introducing object pooling and modular code structures for maintainability and performance. Focused on authoring tools and automated workflows to accelerate iteration, and delivered robust bug fixes across combat, UI, and cutscene systems. The work demonstrated depth in AI programming, asset management, and gameplay balancing within a complex Unity project.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

419Total
Bugs
98
Commits
419
Features
187
Lines of code
775,875
Activity Months2

Your Network

4 people

Work History

May 2025

267 Commits • 119 Features

May 1, 2025

May 2025 monthly wrap-up for Kim-giseok/ForgottenAbyss focused on delivering data-driven features, stabilizing gameplay, and improving authoring efficiency to support scale and faster iteration.

April 2025

152 Commits • 68 Features

Apr 1, 2025

April 2025 (2025-04) Monthly Summary for Kim-giseok/ForgottenAbyss: Delivered a set of core systems that enhance gameplay depth, AI, and content scalability. Key features include a robust Monster System with Creation and Variants, a BTMachine-based monster AI, and a new Summoning system with invulnerability safeguards and testing hooks. Parallel Behavior Tree support was added with parallel nodes and a parallel start node execution path, and Boss system enhancements provide scaffolding and multiple boss types (standard, final, Moonstone) with related summon behavior. Stability improvements were achieved through projectile and hit-detection fixes, and the month laid groundwork for future content with memory-skill workflows, unified enemy structure, and enhanced visuals/animation. Technologies/skills demonstrated include Unity development, C#, Behavior Trees, memory-skill design, projectile system builder pattern, URP compatibility, and animation/visual pipeline improvements.

Activity

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Quality Metrics

Correctness83.0%
Maintainability82.8%
Architecture75.8%
Performance74.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

AudioC#HLSLJSONMetaPrefabShaderLabUnityUnity AnimationUnity Asset

Technical Skills

AIAI Behavior TreesAI NavigationAI ProgrammingAddressable AssetsAddressablesAnimationAnimation HandlingAnimation IntegrationAnimation SystemsAspect Ratio ManagementAsset IntegrationAsset ManagementAsset RefactoringAsynchronous Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kim-giseok/ForgottenAbyss

Apr 2025 May 2025
2 Months active

Languages Used

C#MetaShaderLabUnityUnity AnimationUnity AssetUnity MetaUnity Prefab

Technical Skills

AIAI Behavior TreesAI NavigationAI ProgrammingAnimationAnimation Systems