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Emre Aslan

PROFILE

Emre Aslan

Emre Aslan contributed to the AoTTG-2/Aottg2-Unity repository by developing and refining gameplay features and core systems over seven months. He enhanced camera targeting and stability, improved UI reliability, and delivered targeted bug fixes for character animation and combat mechanics. Using C#, Unity, and JSON, Emre implemented features such as neck-based camera lock-on, music system refactoring with notification popups, and kill feed enhancements for clearer player attribution. His work focused on maintainability, gameplay fairness, and user experience, addressing edge cases and ensuring consistent behavior across multiplayer and single-player scenarios. The solutions demonstrated depth in state management and UI/UX design.

Overall Statistics

Feature vs Bugs

40%Features

Repository Contributions

15Total
Bugs
6
Commits
15
Features
4
Lines of code
620
Activity Months7

Your Network

21 people

Work History

February 2026

2 Commits

Feb 1, 2026

February 2026: Delivered targeted stability and correctness improvements for Escape Skill in AoTTG-2/Aottg2-Unity. The work focused on cross-client reliability (including non-multiplayer scenarios) and accurate hurtbox/arm hitbox alignment, resulting in more predictable combat interactions and reduced bug reports. The changes enhanced gameplay parity between client configurations and reinforced the reliability of core mechanics without impacting other features.

January 2026

5 Commits • 2 Features

Jan 1, 2026

January 2026 monthly summary for AoTTG-2/Aottg2-Unity. Two substantive features were delivered focusing on player experience and music subsystem reliability, with strong emphasis on code maintainability and localization readiness. The work improves music playback flow, adds a new upcoming-song notification popup, and enhances song/artist metadata presentation. These changes reduce future maintenance costs, enable faster iteration on music-related UX, and improve player engagement.

July 2025

1 Commits

Jul 1, 2025

July 2025 focused on UI reliability and maintainability in AoTTG-2/Aottg2-Unity. The release fixed a critical UI Settings Panel issue by correcting the method name usage for category dropdown creation, preventing misinvocation and potential UI inconsistencies. The work enhances UI stability, reduces support friction, and improves future UI changes through clearer naming and traceable commits.

June 2025

1 Commits

Jun 1, 2025

June 2025 monthly summary for AoTTG-2/Aottg2-Unity: Focused on correctness and gameplay fairness by removing self-inflicted damage from rock throws. No new features released this month; work centered on stabilizing core mechanics and ensuring fair combat interactions.

May 2025

1 Commits

May 1, 2025

May 2025 monthly summary: Focused on reliability enhancements in character interactions by gating emotes behind valid action states, preventing emote triggers during disallowed moments for Annie and Eren. Implemented a Character Emote Trigger Guard in AoTTG-2/Aottg2-Unity, reducing edge-case animation conflicts and improving gameplay consistency in live builds.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025: Delivered a targeted enhancement to the kill feed for AoTTG-2/Aottg2-Unity. Implemented Kill Feed: Show killer name for Rock projectile hits by updating Rock1Projectile.GetHit to include the owner's name in the damage message (commit 64e67cbfaf74229c74ea81c3b2abd194a3bda133). Impact: clearer attribution of eliminations, reducing player confusion and supporting fair play in PvP. This change is aligned with ongoing quality improvements and maintainability efforts in the repository AoTTG-2/Aottg2-Unity.

October 2024

4 Commits • 1 Features

Oct 1, 2024

October 2024: Camera system improvements in AoTTG-2/Aottg2-Unity focused on precision targeting, stability, and input reliability. Delivered neck-based camera lock on BaseTitan for accurate lock-on; restored stable camera X-axis rotation during nape-locked operation by reverting a prior change; fixed double-press issue in camera input mode to avoid unintended repeats. These changes enhance combat accuracy, reduce camera jitter, and improve playability across missions.

Activity

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Quality Metrics

Correctness90.0%
Maintainability86.6%
Architecture86.6%
Performance89.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSON

Technical Skills

C#C# programmingCamera ControlCamera SystemsCharacter AnimationGame DevelopmentInput HandlingUI DevelopmentUI designUI/UX DesignUnityUnity Enginegame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AoTTG-2/Aottg2-Unity

Oct 2024 Feb 2026
7 Months active

Languages Used

C#JSON

Technical Skills

C#Camera ControlCamera SystemsGame DevelopmentInput HandlingUnity Engine