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TonyTwohands

PROFILE

Tonytwohands

Braden M. contributed to the AoTTG-2/Aottg2-Unity repository by developing and refining a wide range of visual and gameplay features over nine months. He focused on enhancing character customization, environmental effects, and asset pipelines, delivering new models, particle systems, and physics-driven visuals. Using Unity, C#, and ShaderLab, Braden implemented features such as physics-based hair, ambient particles, and map prefab variants, while also addressing asset management and compatibility issues. His work improved visual fidelity, player immersion, and asset maintainability, demonstrating depth in 3D modeling, shader programming, and collaborative asset integration to support scalable, high-quality game development and iteration.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

45Total
Bugs
2
Commits
45
Features
15
Lines of code
427,471
Activity Months9

Your Network

21 people

Work History

February 2026

3 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for AoTTG-2/Aottg2-Unity: Delivered significant enhancements to environment assets and map diversity. Implemented Enhanced Map Prefabs and Environmental Assets, refined materials, and added prefab variants to diversify maps. Cleaned up asset catalog by removing an extraneous entry and updating MapPrefabList.json for accuracy. Maintained strong reproducibility with three commits documenting these changes. Overall, improved visual fidelity, faster iteration for level designers, and a cleaner asset pipeline.

January 2026

5 Commits • 2 Features

Jan 1, 2026

January 2026 monthly summary for AoTTG-2/Aottg2-Unity focusing on visual fidelity and character quality. Delivered two major features to enhance immersion: Enhanced Visual Atmosphere and Environmental Effects and Character Model Quality and Animations. Key achievements include ambient flying mist, gas ejection visuals, improved explosions and snow effects with refined particle systems; higher fidelity character rendering, updated model metadata and textures, and new animations with an expanded movement state set. Major pipeline work covered successful colossal animation imports and fixes, strengthening the asset pipeline and runtime stability.

September 2025

6 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary for AoTTG-2/Aottg2-Unity focused on delivering high-impact features, tidying the asset pipeline, and demonstrating strong collaboration and technical skills. Business value centered on enhanced player personalization, improved visual fidelity, and maintainable asset management to support scale and quicker iteration cycles. No explicit bug fixes are documented in this period; efforts concentrated on feature delivery and asset organization.

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for AoTTG-2/Aottg2-Unity: Delivered ambient visual enhancements with player-following ambient particles, added a turtle plush accessory, and fixed Back6 skin compatibility when skins are applied. Also addressed map prefab list stability to reduce loading issues. These changes improve visual quality, asset compatibility, and gameplay stability, directly enhancing player experience and reducing skin-related defects. Commits referenced: 46e392c7da81a84b700a1c2c34e6de323cdefeb8 (im back baby); 20ef7881239326c9deedc9a5b7a247ea09cb4072 (fix mapprefablist).

March 2025

16 Commits • 4 Features

Mar 1, 2025

March 2025 monthly summary for AoTTG-2/Aottg2-Unity. Focused delivery across four major feature areas to boost visual fidelity, asset readiness for release, and physics-driven realism. Work emphasizes business value through release readiness, reduced risk in asset pipelines, and improved player immersion via advanced visuals and physics.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for AoTTG-2/Aottg2-Unity: Delivered a visuals upgrade for character customization by adding a plushie character model with new materials and textures, and updated hair/material properties with a rope texture and shader adjustments to enhance visuals and customization options. No major bugs fixed this month. Overall impact: higher visual fidelity and richer customization drive player engagement and alignment with branding, delivered with targeted commits to minimize risk. Technologies demonstrated include Unity asset pipeline, shader parameter tuning, materials/textures workflow, and Git-based release management.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 — AoTTG-2/Aottg2-Unity: Delivered major visual fidelity improvements and targeted bug fixes that directly enhance player immersion and perceived quality. Key features include new colossal-scale visual effects and weather enhancements, plus a focused polish pass on weather-related visuals. This work strengthens the game’s visual storytelling and supports longer play sessions with more convincing environments.

November 2024

6 Commits • 1 Features

Nov 1, 2024

November 2024 focused on elevating visual fidelity, customization, and stability for AoTTG-2/Aottg2-Unity. Delivered a major wave of character cosmetics and decor improvements, updated materials and prefabs, and introduced soft-body cloth physics alongside enhanced particle effects. Implemented robust decor infrastructure by resolving static flag breakages, reducing load-time issues and scene instability. Collectively, these efforts improve player customization, increase engagement through richer visuals, and reduce maintenance overhead for future art/content iterations.

October 2024

3 Commits • 2 Features

Oct 1, 2024

October 2024: Delivered substantive visual fidelity enhancements and rendering upgrades in AoTTG-2/Aottg2-Unity, driving immersion and long-term engagement. Focused on feature delivery with high-quality assets and improved rendering pipelines. No explicit bug fixes documented this month; efforts concentrated on enhancing visuals, physics-based rendering, and import/playback fidelity to support future optimization and scalability.

Activity

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Quality Metrics

Correctness86.8%
Maintainability82.6%
Architecture79.2%
Performance75.2%
AI Usage21.4%

Skills & Technologies

Programming Languages

C#FBXJSONPNGShaderLabUnityUnity AssetUnity PrefabUnity ShaderLabYAML

Technical Skills

3D Graphics3D Modeling3D modelingAsset CreationAsset IntegrationAsset ManagementCharacter CustomizationGame DevelopmentJSON manipulationMaterial CreationMaterial EditingMaterial ShadersParticle SystemsPhysics ConfigurationPhysics Simulation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AoTTG-2/Aottg2-Unity

Oct 2024 Feb 2026
9 Months active

Languages Used

C#ShaderLabUnityUnity AssetUnity ShaderLabYAMLFBXPNG

Technical Skills

3D ModelingGame DevelopmentMaterial CreationParticle SystemsTexture EditingUnity