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LeeChangJun

PROFILE

Leechangjun

Contributed to the HeroesOfYggdrasil repository by delivering over 50 features and multiple bug fixes in four months, focusing on UI/UX systems, gameplay feedback, and networked multiplayer functionality. Developed and refined core UI components such as health bars, minimaps, casting and skill bars, and stage timers, integrating them with event-driven updates for responsive gameplay. Leveraged C++, Unreal Engine Blueprints, and asset management pipelines to ensure scalable, maintainable code and consistent player experience. Enhanced network replication and error handling for robust multiplayer support, while iterating on asset integration and UI polish to streamline onboarding, improve feedback, and support future feature expansion.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

154Total
Bugs
9
Commits
154
Features
51
Lines of code
10,582
Activity Months4

Work History

May 2025

5 Commits • 3 Features

May 1, 2025

May 2025 (HeroesOfYggdrasil) delivered focused UI polish, feature enhancements, and bug fixes that strengthen gameplay feedback and readiness for upcoming releases. Key features delivered include Greystone visual assets and HP bar polish; Shift skill addition with cooldown UI integration and health regeneration display refinement; Stage timer UI enhancement wired to stage start events to show stage and round data. Major bugs fixed include roll cooldown logic accuracy improvements through cooldown timer refactor. Impact: clearer on-screen feedback, smoother combat loops, and a solid foundation for future updates. Technologies/skills demonstrated: Unity UI integration, asset pipeline, event-driven UI updates, and robust cooldown timer refactoring.

April 2025

108 Commits • 34 Features

Apr 1, 2025

April 2025 monthly summary for JaeSuGang/HeroesOfYggdrasil: Delivered substantial UI/UX and gameplay enhancements across mini-map, health bars, casting/skill feedback, and wave-related displays, while stabilizing core systems and improving integration with character features. Key features delivered include Mini-map Updates, HP Bar UI Updates, Casting Bar Updates, and SkillBar Updates, as well as Boss HP Bar UI Component and updated MonsterCount/WaveCount displays. Additional improvements covered wave-system reliability and nickname bar integration with SkillBar to support personalization and consistent UX. This quarter also included targeted bug fixes around merge-commit handling, wave counting reliability, and general UI stability, driving clearer player feedback and faster decision-making in late-game encounters.

March 2025

25 Commits • 8 Features

Mar 1, 2025

March 2025 monthly summary for JaeSuGang/HeroesOfYggdrasil. Focused on UI/UX polish, robust error handling, and feature-rich UI components to accelerate gameplay, improve player experience, and enable faster feature delivery. Key outcomes include cohesive UI Widget System Enhancements across LobbyWidget, StageTimer, and related widgets; Player Name Widget and Settings improvements; mouse cursor behavior refinements; stabilization fixes for initialization-time runtime errors; and ongoing updates to Status UI, camera interactions, Minimap, Capture component, and Ability Widget. These changes reduce onboarding friction, enhance playability, and provide a scalable UI framework for future features.

February 2025

16 Commits • 6 Features

Feb 1, 2025

February 2025 Highlights for JaeSuGang/HeroesOfYggdrasil: Core UI scaffolding and asset creation, networked Start Button improvements, lobby/UI UX enhancements, crosshair visibility refinements, and widget testing scaffolding. Delivered faster UI iteration, cross-client consistency, improved lobby and HUD UX, and polished assets with safe testing environment.

Activity

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Quality Metrics

Correctness76.6%
Maintainability77.4%
Architecture73.0%
Performance71.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC++CSSUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

3D MathActor ReplicationAsset IntegrationAsset ManagementBlueprintBlueprint ScriptingBlueprintsC++C++ DevelopmentC++ ProgrammingComponent DevelopmentFront-end DevelopmentGame DevelopmentHUDMaterial Editor

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JaeSuGang/HeroesOfYggdrasil

Feb 2025 May 2025
4 Months active

Languages Used

C++Unreal Engine BlueprintsUnrealScriptBlueprintCSSUnreal EngineUnreal Engine Asset

Technical Skills

Asset ManagementC++Game DevelopmentNetworkingUI DevelopmentUnreal Engine