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Marron0510

PROFILE

Marron0510

JaeSuGang developed core gameplay and AI systems for the HeroesOfYggdrasil repository, focusing on scalable enemy architecture, dynamic combat mechanics, and robust animation workflows. Over four months, JaeSuGang implemented modular AI behavior trees and data-driven enemy frameworks using C++ and Unreal Engine Blueprints, enabling maintainable, extensible enemy logic and smoother animation blending. The work included refactoring core systems, enhancing collision detection, and integrating new combat classes and projectile mechanics. By modernizing update flows and improving asset management, JaeSuGang addressed gameplay stability, balance, and performance, delivering features and bug fixes that improved reliability and set a strong foundation for future content expansion.

Overall Statistics

Feature vs Bugs

72%Features

Repository Contributions

240Total
Bugs
29
Commits
240
Features
74
Lines of code
13,257
Activity Months4

Work History

May 2025

7 Commits • 3 Features

May 1, 2025

May 2025 performance summary for JaeSuGang/HeroesOfYggdrasil. Delivered three core items focused on AI behavior, combat interactions, and asset quality, with targeted fixes to collision, visibility, and tracing that improved gameplay reliability and player experience. Key features and fixes delivered this month: 1) Enhanced Enemy AI and BP_Yggdrasil Targeting: Improved enemy AI behavior, state transitions, and targeting logic for BP_Yggdrasil actors; warp-ground check tracing adjusted to reduce false positives in gameplay. Commits: f95dd821ef6e9aaea7a482b03900fa76f1f1e2c8; a782c98b4ce5f7fa9f1d8302a6d4f2fc8ade862a; 7a91786697ee8a30123696d3fc460ecfae3debc7. 2) Dragon Attack Collision and Breath Visibility Improvements: Refined Dragon Mountain attack collision capsules, increased Dragon Breath collision radius, and cleanup of DragonBreathCapsule visibility code to ensure consistent visuals and interactions. Commits: 84beb01d9ccffe4c8e1e53938b7429bb13b6df41; 35c632b10607a2fa271e9cc7ed545bb10e6e23aa; 51459c6c9feac246f230750d55d9228bcb3931d3. 3) Audio Asset Update: Sparrow Effort Death sound (asset-only update) to align with updated audio direction. Commit: e1964c42592556529bed99fde3b46056e9aa227e. Major bugs fixed and quality improvements include improved stability in dragon breath visibility and collision logic, and more robust tracing for warp-ground checks, reducing edge-case failures during gameplay. Overall impact: These changes enhance gameplay realism, reduce mechanic edge-case failures, and improve asset fidelity, supporting a smoother player experience and more reliable combat interactions. The work demonstrates strong proficiency in Unreal Engine Blueprint AI, collision and tracing systems, and asset management. Technologies/skills demonstrated: Unreal Engine Blueprint AI and state machines; collision system tuning and physics/tracing; asset pipeline and version control discipline; cross-functional collaboration evidenced by cohesive commit history.

April 2025

170 Commits • 50 Features

Apr 1, 2025

April 2025 performance summary for JaeSuGang/HeroesOfYggdrasil. Delivered a data‑driven enemy framework with AttackPoints/DefensePoints and an updated EnemyAttribute system, enabling scalable balance, tuning, and dynamic enemy configuration. Implemented Arrow Actor system and end‑to‑end update flow for projectiles. Introduced Warlock as a new default combat class with ranged capability. Modernized core update paths through TickActor system improvements and YggTickActor integration, improving update cadence and stability. Strengthened collision handling, AI behavior, and range attack reliability across modules, alongside comprehensive bug fixes and stability improvements. Expanded visual fidelity via Niagara effects and dragon/monster asset updates, and refined input controls for better UX. These efforts lay a solid foundation for future content while delivering tangible improvements to gameplay balance, reliability, and performance.

March 2025

51 Commits • 19 Features

Mar 1, 2025

2025-03 Monthly Summary for JaeSuGang/HeroesOfYggdrasil. This month focused on strengthening core gameplay systems, improving AI fidelity, and expanding combat content to drive player engagement and scalability across future iterations. Key features delivered: - Animation testing framework added and executed for player and enemy characters, enabling robust regression checks and smoother iteration (commits e53fd899e175464190f8e73287aebacb2311c385; f6d7d3c26809383d71fe66c3228dbde5e9881f3b). - Comprehensive enemy AI/movement overhaul, including timing, spawn system, data tables, and Behavior Tree updates; introduced EnemyManager and BTTask integration for better orchestration (commits b87198c0c378cbbe42d9c503b9eeb38cfd05930e; 00bdc436b4ad1831ac29a2465d6af9f628fd010a; 186240d9c195ba4a403883f2422c9769ee6f3345; 3c9c5d4c1b6e1632c3d6591ec9ae512e9e73568c; 771626a2ebbf7ff4563a470d19fa167b7158879e; a5b05eaa5e92efb3a255742e4186979f2ecdc3bc; 2cba96ff3041c55fed6fbde57071fcc974ef2d8c; 71c95bb9128f917dd58496e6ec33e07cbaa88134). - Collision handling updates and blend space integration to improve animation blending accuracy and responsiveness (commits f47dc7caa82109ac553908141dfaae7137e6ad4c; cba652acd0aedf52db760be78e2827d3f5576380). - Monster architecture refresh including state handling, structure updates, and alignment with new design; Archer/Minion/Dragon unit additions expanded gameplay variety (commits 87c9c42ed75bf91ca5b34001b59fe4de538ea33e; 73f5d9eb9f2e9a168f7d8edd99c01cb4eb95cd2c; 5d0125e0b9727616861eb9b169d3917d216f64b5; 96610ce2d6961060f05f19a537c0a1021612efd8; 66bf27d2fbd85ff53a7edb2a8ceb84dd5dc491ca; b824eff57058569003b6c924c2443eb9e335fce2; afa67b50f88cdf9b5c3618685011d8c30d0d7fde; 92277718392b32cab7518a0209c0a909f500918b; 106f4514151e9bebb79310a51de21ea3dc262061; d85c2c24d40e72116ceba5f223b16c6cdae372b1; 796c6dd25644b466bb45d2287c9158b954e8737b; 73f5d9eb9f2e9a168f7d8edd99c01cb4eb95cd2c; 0aa00bcec0e3d714629458deca2254609a5a4662; c52b32387fa2123a0db7dd1ab3f87f945ab813df). - General code quality and runtime updates, including cleanup and stability fixes; major bug fixes across the batch also addressed critical gameplay edge cases (commits 8123429806fb765e4b9242ce39d65d10c9eed50d; 0b727ac6a6b3880f782b86e872de660040b0e4bf; 938b688f9c4f16e4f64cc9118e973ee1e0e820b0; f1bf3da6d3f9b791926a5b08487f7a07a937ee34; a4f19ea13a1da406690f15724e6f85e6ed11a7da). - New units and content expansions to broaden strategic options and balance, including Archer, Minion upgrade, and Dragon implementations (commits ee5e138d6ba3339c816c81a447ab270d56e88bbe; 8cc7d8a7cf76fd3b9ea4c11e0541477ab232000f; 3c243f78a3e4ae639e011aeab9a8c9190b01c7e6; fa1a1a15a3a214f5f5cd47ed7113edbd5775218e). Major bugs fixed: - General Enemy AI and gameplay stability fixes across multiple areas (examples: f1bf3da6d3f9b791926a5b08487f7a07a937ee34; a365a9b63ef17aed6f425b4f3d60b7313c571fbf; 4b10d18c75f5ab1afa91841ade054bb3f7bafae5; 69c67740377af70c1f2e7b0239abe04629a34724). - Collision and collision-related death/physics edge cases addressed (d62bd0293a35e05920ce8017366d55d58b4ec2b3; c09a86a2d45da79a2bbfcaff4e0c07105ba96ad4). - Service node cleanup and refactor removal completed to reduce runtime overhead (a4f19ea13a1da406690f15724e6f85e6ed11a7da). Overall impact and accomplishments: - Elevated gameplay fidelity and project scalability by introducing data-driven enemy design, BT integration, and modular monster architecture, enabling faster tuning and new content delivery. - Significantly improved enemy combat behavior, tracking, strafing, and pursuit, contributing to more engaging and challenging encounters. - Streamlined animation workflows with animation montage handling, blend space usage, and robust animation testing. - Strengthened stability and maintainability through targeted cleanup, runtime updates, and infrastructure improvements (EnemyManager, BTTask/BT updates, EnemyDataTable, notifications). Technologies and skills demonstrated: - Unreal Engine gameplay programming (Animation Montage, Blend Spaces, Collision, Data Tables, Behavior Trees, EnemyManager). - AI design and implementation, including BT integration and spawn/data-driven systems. - Systematic refactoring for cleaner architecture and scalability, unit design (Archer, Minion, Dragon), and maintenance discipline.

February 2025

12 Commits • 2 Features

Feb 1, 2025

February 2025: Delivered scalable AI foundation and advanced enemy behaviors for HeroesOfYggdrasil, establishing a modular AI architecture and enabling more realistic, responsive foes. Refactored AI assets and dependencies for maintainability and future extensibility.

Activity

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Quality Metrics

Correctness79.2%
Maintainability79.2%
Architecture73.6%
Performance70.2%
AI Usage20.8%

Skills & Technologies

Programming Languages

BlueprintC++HeaderUAssetUHTUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintUnreal Engine Blueprints

Technical Skills

3D ModelingAIAI BehaviorAI Behavior TreesAI DevelopmentAI PerceptionAI ProgrammingActor ComponentActor Component ManagementActor Component SystemActor ComponentsActor Lifecycle ManagementActor ManagementAnimationAnimation Blueprint

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JaeSuGang/HeroesOfYggdrasil

Feb 2025 May 2025
4 Months active

Languages Used

C++UnrealScriptBlueprintUHTUnreal EngineUnreal Engine AssetUnreal Engine BlueprintHeader

Technical Skills

AI BehaviorAI DevelopmentAI PerceptionAI ProgrammingBehavior TreesC++

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