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LimeShot

PROFILE

Limeshot

Worked on the LimeShot/cringe-vector repository, delivering a modular canvas-based rendering framework and establishing a clean Avalonia UI client architecture. Over two months, implemented features such as camera integration, dynamic shape management, and a robust ChangeTool with rotation and cursor-aware editing. Applied C# and XAML to enable real-time UI data binding, advanced geometry processing, and persistent file handling. Focused on maintainability through code cleanup, refactoring, and repository hygiene, while resolving core interaction, rendering, and build issues. The work improved editing stability, enabled scalable geometry workflows, and laid a foundation for advanced UI and camera-driven features in desktop application development.

Overall Statistics

Feature vs Bugs

55%Features

Repository Contributions

57Total
Bugs
18
Commits
57
Features
22
Lines of code
4,095
Activity Months2

Your Network

14 people

Work History

March 2025

51 Commits • 19 Features

Mar 1, 2025

March 2025 (LimeShot/cringe-vector) — Concise monthly summary focused on delivering business value and technical excellence. Key features delivered: - ChangeTool overhaul: rewritten architecture with a new rotation mode and cursor-aware interactions to boost editing precision and reduce user errors. - UI-driven shape management: dynamic, observable list of created shapes with metrics exposure (rotation angle, vertex count) and improved menu interactions. - Camera and geometry pipeline: added camera support and integrated a triangulation DLL to enable complex camera viewpoints and geometry processing. - Persistence enhancements: temporary save implementation and improved saving to file for better durability and recovery. - UX and rendering enhancements: canvas navigation (pan and curved zoom), rendering fixes for highlights/lines/selections, and a visual box around line rendering to improve clarity. Major bugs fixed: - Compilation stability: hotfix for compilation issues and IO binding to the interface. - Core interaction fixes: corrected figure creation on click and improved click detection logic; fixed last-merge issues. - Rendering and geometry correctness: corrected rendering coordinates, fixed deformation artifacts during shape creation, and improved coordinate handling during zoom and on-screen mapping. - Selection and deletion: hidden shapes no longer selectable; fixed deletion behavior to restore correct removal. - Build and warnings: comprehensive warnings/build stabilization; fixes for OpenFile handling and right-click behavior. - Code quality: removal of extraneous prints and general cleanup. Overall impact and accomplishments: - Significantly improved stability and reliability of the editing workflow, enabling faster iteration with fewer regressions. - Established a solid foundation for advanced UI features and camera-based workflows, driving higher perceived value for end users. - Improved maintainability through refactor/cleanup, build stabilization, and clearer code paths for future features. Technologies/skills demonstrated: - Architectural rewrite of ChangeTool, including rotation mode and robust input handling. - Real-time UI data binding with an observable shape list and metrics exposure. - Camera integration and external triangulation DLL usage for advanced geometry processing. - UX-centric feature delivery (menus, cursor changes, and persistence) with emphasis on stability and usability. - Code quality improvements: warnings/build stabilization, refactoring, and removal of noisy prints.

February 2025

6 Commits • 3 Features

Feb 1, 2025

February 2025 — LimeShot/cringe-vector: Delivered foundational architecture, a canvas-based rendering framework, and targeted code cleanup to improve maintainability and enable faster feature delivery. Key work established a clean baseline for UI client development and modular rendering flow, enabling scalable IO and geometry integration.

Activity

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Quality Metrics

Correctness84.6%
Maintainability84.6%
Architecture79.8%
Performance79.4%
AI Usage21.4%

Skills & Technologies

Programming Languages

C#JSONOpenTKXAMLXML

Technical Skills

2D Graphics3D MathAvalonia UIBug FixingC#C# DevelopmentCamera SystemsClean CodeClient-side DevelopmentCode CleanupCode FormattingCode RefactoringCommand PatternCoordinate SystemsData Binding

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LimeShot/cringe-vector

Feb 2025 Mar 2025
2 Months active

Languages Used

C#XAMLXMLJSONOpenTK

Technical Skills

Avalonia UIC#C# DevelopmentCode CleanupCode FormattingDependency Injection