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LizardLisya

PROFILE

Lizardlisya

Worked on the LimeShot/cringe-vector repository to enhance geometric precision in point-in-polygon checks by implementing a rotation-aware ray-casting algorithm with configurable radius proximity. This approach replaced a temporary bounding box heuristic in the IsBelongsShape method, enabling accurate detection of whether a point lies within a rotated polygon or near its edges. The solution addressed false positives in spatial queries, particularly for rotated shapes, and maintained performance suitable for real-time applications. The work involved algorithm implementation, geometry, and vector math, all developed in C#, and resulted in more reliable containment checks for UI and geometry-driven systems without introducing regressions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
52
Activity Months1

Your Network

14 people

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for LimeShot/cringe-vector: Delivered a rotation-aware point-in-polygon approach with radius proximity by replacing the temporary bounding box check with a ray-casting algorithm in IsBelongsShape. This change improves precision for rotated polygons and edge proximity checks while maintaining performance.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Algorithm ImplementationGeometryVector Math

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LimeShot/cringe-vector

Mar 2025 Mar 2025
1 Month active

Languages Used

C#

Technical Skills

Algorithm ImplementationGeometryVector Math