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LordDz

PROFILE

Lorddz

David Zetterdahl contributed to the DarklightGames/DarkestHour repository by developing two core gameplay features over a two-month period. He implemented Danger Zone Platoon HQ destruction mechanics, introducing automatic removal of HQs in contested areas and refining the spawnpoint lifecycle with robust messaging updates. Using C++ and Unreal Engine, David focused on code cleanup, object-oriented design, and refactoring to improve maintainability and edge-case handling. He also delivered a Squad Proximity-Based Construction Placement feature, restricting construction to squad proximity to reinforce team dynamics and balance. His work emphasized traceable commits, gameplay clarity, and readiness for QA validation, demonstrating thoughtful engineering depth.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
2
Lines of code
114
Activity Months2

Your Network

10 people

Work History

November 2025

1 Commits • 1 Features

Nov 1, 2025

Concise monthly summary for 2025-11 focusing on key accomplishments, with emphasis on business value and technical achievements. Highlights include the delivery of a Squad Proximity-Based Construction Placement feature, reinforcing team strategy and dynamics, with robust commit traceability and readiness for QA validation.

August 2025

8 Commits • 1 Features

Aug 1, 2025

In August 2025, delivered the Danger Zone Platoon HQ destruction mechanics and messaging for DarkestHour, introducing automatic destruction of Platoon HQs in danger zones and a robust spawnpoint lifecycle tied to placement and construction state, along with comprehensive messaging updates. The work tightened lifecycle handling, improved edge-case resilience, and enhanced player feedback in contested territory.

Activity

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Quality Metrics

Correctness82.2%
Maintainability84.4%
Architecture80.0%
Performance91.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScript

Technical Skills

Bug FixingC++ (Unreal Engine)Code CleanupGame DevelopmentGameplay ProgrammingObject-Oriented ProgrammingRefactoringUnreal Enginegame developmentmultiplayer mechanicsteam dynamics

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

DarklightGames/DarkestHour

Aug 2025 Nov 2025
2 Months active

Languages Used

UnrealScript

Technical Skills

Bug FixingC++ (Unreal Engine)Code CleanupGame DevelopmentGameplay ProgrammingObject-Oriented Programming