
Worked on stabilizing core combat mechanics in the DarklightGames/DarkestHour repository by addressing a critical bug affecting vehicle gameplay. Focused on correcting the Jackson Tank module’s hitpoints offset alignment, the developer adjusted XYZ offsets to ensure that the engine and ammo stores were accurately positioned within the game world. This fix improved the consistency of damage calculations and physics interactions, directly reducing gameplay inconsistencies and streamlining quality assurance efforts. The work involved applying skills in bug fixing, game development, and vehicle balancing, utilizing UnrealScript to implement precise changes that enhanced the reliability of vehicle damage modeling within the project.
August 2025: Focused on stabilizing core combat mechanics in DarkestHour with a targeted bug fix to improve accuracy of damage calculations and physics interactions. Key accomplishment: corrected the Jackson Tank module hitpoints offset alignment, ensuring engine and ammo stores are accurately positioned and damage is applied consistently, reducing gameplay inconsistencies and QA churn.
August 2025: Focused on stabilizing core combat mechanics in DarkestHour with a targeted bug fix to improve accuracy of damage calculations and physics interactions. Key accomplishment: corrected the Jackson Tank module hitpoints offset alignment, ensuring engine and ammo stores are accurately positioned and damage is applied consistently, reducing gameplay inconsistencies and QA churn.

Overview of all repositories you've contributed to across your timeline