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ManuelCurotto466

PROFILE

Manuelcurotto466

Manuel contributed to the MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project by building and refining multiple Unity3D game levels, focusing on both environment art and gameplay systems. He developed new scenes such as Level1 and ShowroomLvl, integrated 3D assets, and enhanced UI text rendering using TextMesh Pro. His work included tuning player movement and combat mechanics through C# scripting and Scriptable Objects, as well as resolving merge conflicts and maintaining asset metadata for reliable version control. By iterating on level layouts and asset pipelines, Manuel improved gameplay flow, asset fidelity, and development efficiency, demonstrating depth in Unity Engine and collaborative game development practices.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

17Total
Bugs
1
Commits
17
Features
8
Lines of code
682,089
Activity Months4

Work History

September 2025

2 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project focusing on gameplay polish and asset hygiene. Key accomplishments include delivering tuned player movement and combat feel, plus cleanup of URP asset metadata to prevent asset management issues. These changes improve player experience, balance, and development workflow, enabling faster iteration and more reliable builds. Demonstrates careful iteration and applied Unity/URP practices to support business value and long-term project health.

August 2025

2 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. Delivered core Level1 content for a new playable level, including scene creation and UI text support, with accessibility improvements and targeted level design refinements. The work enhances early-game onboarding and pacing, enabling quicker iteration on subsequent levels and a stronger first gameplay impression for players.

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project: Delivered core level-design features and content expansions with asset integration and end-to-end delivery. Key additions include Level Hazards in Level0 Showroom (Catapult, ConfettiMine, Pendulum, BlowerBridge) with transforms, configurations, and font/texture asset updates; and Level Content Expansion introducing the NewLvlMilestone3 scene plus a BreakablePlatform in NewLvl_Manuel (mesh, transforms, collider). Asset pipeline improvements supported visuals for new glyphs/textures. No explicit major bugs documented for this period. Impact: enhances showroom interactivity, progression milestones, and asset fidelity, while showcasing strong end-to-end feature delivery and collaboration through version-controlled commits.

May 2025

10 Commits • 3 Features

May 1, 2025

Month: 2025-05. Focused on delivering Milestone 2 level design refinements, stabilizing integration with a merge conflict fix, and expanding the scene graph to support UI text rendering and a showroom environment. Key outcomes include more cohesive level layout, reliable GUIDs/importer settings after merges, and new scenes to accelerate asset showcasing and UI readability. Technologies exercised include Unity3D level design, TextMesh Pro UI integration, and Git-based merge conflict resolution. Impact: improved gameplay environment fidelity, reduced merge risk, and accelerated readiness for stakeholder review.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture78.8%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetC#UnityUnity AssetUnity MetaUnity SceneUnity Scene Description

Technical Skills

3D Environment Art3D ModelingAsset IntegrationGame DevelopmentLevel DesignMerge Conflict ResolutionScene ManagementScriptable ObjectsUnityUnity EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project

May 2025 Sep 2025
4 Months active

Languages Used

AssetC#UnityUnity MetaUnity SceneUnity Scene DescriptionUnity Asset

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentLevel DesignMerge Conflict ResolutionScene Management

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