
Over four months, contributed to the MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project by building and refining visual feedback systems, asset pipelines, and shader features within Unity. Developed particle systems for dash and double-jump actions, implemented a toon shader with roughness and outline rendering, and optimized asset organization for streamlined integration. Addressed lighting bugs and enhanced scene lighting, while introducing dynamic transparency controls and memory-efficient font assets. Leveraged C#, HLSL, and Unity Shader Graph to deliver features that improved visual fidelity, player feedback, and cross-platform consistency. The work emphasized maintainable asset management, efficient iteration, and robust shader development across evolving game requirements.
Concise monthly summary for 2025-08 focusing on delivered features and asset optimizations in MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. This month prioritized feature delivery and asset pipeline improvements to enable better visuals and cross-platform consistency, with no major bug fixes reported. The outcomes support faster iteration, reduced asset memory footprint, and more predictable builds for the team and stakeholders.
Concise monthly summary for 2025-08 focusing on delivered features and asset optimizations in MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. This month prioritized feature delivery and asset pipeline improvements to enable better visuals and cross-platform consistency, with no major bug fixes reported. The outcomes support faster iteration, reduced asset memory footprint, and more predictable builds for the team and stakeholders.
Month: 2025-07. Focused on improving visual fidelity and lighting through asset updates, organization, and targeted bug fixes. Delivered a cleaner asset pipeline and scene enhancements to enable faster iteration and a more polished player experience.
Month: 2025-07. Focused on improving visual fidelity and lighting through asset updates, organization, and targeted bug fixes. Delivered a cleaner asset pipeline and scene enhancements to enable faster iteration and a more polished player experience.
June 2025 monthly summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project: Delivered a cohesive visual upgrade to the game rendering pipeline and expanded asset set, driving higher visual fidelity and consistency across scenes. This work enhances player immersion and accelerates future feature delivery through a streamlined shader and asset pipeline.
June 2025 monthly summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project: Delivered a cohesive visual upgrade to the game rendering pipeline and expanded asset set, driving higher visual fidelity and consistency across scenes. This work enhances player immersion and accelerates future feature delivery through a streamlined shader and asset pipeline.
May 2025 summary: Focused on delivering a visually polished dash/double-jump feedback feature and aligning scene configurations for the TSDV game project. The work enhances player feedback, strengthens visual fidelity, and supports smoother iteration cycles. No major bugs fixed this month; activities centered on feature delivery, code hygiene, and commit traceability.
May 2025 summary: Focused on delivering a visually polished dash/double-jump feedback feature and aligning scene configurations for the TSDV game project. The work enhances player feedback, strengthens visual fidelity, and supports smoother iteration cycles. No major bugs fixed this month; activities centered on feature delivery, code hygiene, and commit traceability.

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