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Monolong

PROFILE

Monolong

Contributed to Apptive-Game-Team/GyeMong by building a data-driven rune gameplay foundation, implementing systems for rune buffs, dynamic object spawning, and interactive UI elements. Leveraged Unity and C# scripting to integrate event-driven architecture, visual effects, and audio feedback, enhancing both gameplay depth and user experience. Addressed asset management and merge conflict resolution to maintain repository stability and streamline development. Improved scene management, font handling, and portal navigation, ensuring smoother player interaction and consistent branding. Fixed bugs related to scene loading, item unequipping, and UI behavior, demonstrating a focus on maintainability and rapid iteration within a collaborative version-controlled environment.

Overall Statistics

Feature vs Bugs

53%Features

Repository Contributions

37Total
Bugs
7
Commits
37
Features
8
Lines of code
1,532,629
Activity Months2

Your Network

3 people

Work History

December 2024

31 Commits • 5 Features

Dec 1, 2024

Month: 2024-12 — Delivered a robust, data-driven core for Apptive-Game-Team/GyeMong, with significant improvements to gameplay feedback, asset management, and maintainability. Key features and fixes were implemented in a way that enables faster feature delivery and a smoother player experience.

November 2024

6 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for Apptive-Game-Team/GyeMong focusing on delivering a data-driven rune gameplay foundation, stabilizing builds, and enabling rapid iteration.

Activity

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Quality Metrics

Correctness84.6%
Maintainability84.2%
Architecture80.0%
Performance76.8%
AI Usage21.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

Asset CleanupAsset ManagementAudio IntegrationBuff SystemBug FixingC#C# ScriptingCombat SystemsData ManagementEffect ImplementationEvent HandlingEvent SystemFont ManagementGame DevelopmentLocalization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Apptive-Game-Team/GyeMong

Nov 2024 Dec 2024
2 Months active

Languages Used

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

Buff SystemBug FixingGame DevelopmentMerge Conflict ResolutionObject InstantiationScriptable Objects