
Over a three-month period, contributed to the Weltreichmod/Weltreich-Creator and snakkze/1870-Hearts-of-Iron-IV-Mod repositories by delivering complex gameplay features and UI systems for strategy game mods. Built a comprehensive Soviet military management GUI with stats tracking, scripted effects, and localization using Paradox Script and yml, and integrated a Tukachevsky coup decision system. Enhanced Russian faction gameplay with a focus tree overhaul and scalable subject autonomy mechanics, employing event scripting and modular design. Later, overhauled Austria-Hungary governance with new focus trees, autonomy states, and stability mechanics, demonstrating strengths in configuration, scripting, and collaborative, version-controlled development workflows.
October 2025 monthly recap for snakkze/1870-Hearts-of-Iron-IV-Mod: Delivered the Austria-Hungary governance overhaul with a new Austria-focused national focus tree, plus an autonomy state for the Austrian Personal Union, and revamped internal stability and regional relations mechanics. Implemented equipment adjustments and related scripted effects to improve historical balance and gameplay depth; aligned Hungarian trust decisions. No major bugs reported this period; feature-focused delivery sets groundwork for the Austro-Hungarian arc. Skills demonstrated include Lua/mod scripting, data-driven tuning, and Git-based collaboration for maintainable, testable changes.
October 2025 monthly recap for snakkze/1870-Hearts-of-Iron-IV-Mod: Delivered the Austria-Hungary governance overhaul with a new Austria-focused national focus tree, plus an autonomy state for the Austrian Personal Union, and revamped internal stability and regional relations mechanics. Implemented equipment adjustments and related scripted effects to improve historical balance and gameplay depth; aligned Hungarian trust decisions. No major bugs reported this period; feature-focused delivery sets groundwork for the Austro-Hungarian arc. Skills demonstrated include Lua/mod scripting, data-driven tuning, and Git-based collaboration for maintainable, testable changes.
February 2025 monthly summary for developer work on the snakkze/1870-Hearts-of-Iron-IV-Mod. Focused on delivering a major feature upgrade for the Russian faction gameplay, with supporting architecture to enable scalable autonomy mechanics across Russian subjects. The update enhances strategic depth, player engagement, and alignment with the project’s long-term design goals.
February 2025 monthly summary for developer work on the snakkze/1870-Hearts-of-Iron-IV-Mod. Focused on delivering a major feature upgrade for the Russian faction gameplay, with supporting architecture to enable scalable autonomy mechanics across Russian subjects. The update enhances strategic depth, player engagement, and alignment with the project’s long-term design goals.
Month: 2024-12. Delivered a comprehensive GUI for managing Soviet Armed Forces (Army, Navy, and Air Force) with stats tracking (professionalism, influence, factionalism), scripted effects, decision controls, and localization. Introduced Tukachevsky coup decision category with UI, decisions, and progress tracking. Updated SOV army GUI to align with new features and localization. Employed robust commit traceability across three commits to ensure reproducibility.
Month: 2024-12. Delivered a comprehensive GUI for managing Soviet Armed Forces (Army, Navy, and Air Force) with stats tracking (professionalism, influence, factionalism), scripted effects, decision controls, and localization. Introduced Tukachevsky coup decision category with UI, decisions, and progress tracking. Updated SOV army GUI to align with new features and localization. Employed robust commit traceability across three commits to ensure reproducibility.

Overview of all repositories you've contributed to across your timeline