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N1ck5tar

PROFILE

N1ck5tar

Contributed to the Defender project by establishing foundational project scaffolding and a suite of test assets to support rapid iteration and organized development. Developed networked, prefab-driven gameplay items including a Booster Stim system for timed speed boosts, a Healing Stim for synchronized health restoration, and a Fence Barrier with world placement and automatic despawn. All features were implemented with a focus on multiplayer readiness, testability, and audiovisual integration. Work in the CameronBondeSAE/Defender repository leveraged Unity, C#, and object-oriented programming, emphasizing asset management, scene organization, and robust scripting practices to enable scalable, maintainable game development within a one-month period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

19Total
Bugs
0
Commits
19
Features
4
Lines of code
13,677
Activity Months1

Work History

August 2025

19 Commits • 4 Features

Aug 1, 2025

August 2025 Defender project: established a solid foundation for rapid iteration, multiplayer readiness, and testable gameplay items. Implemented scalable project scaffolding, a test asset suite for NickA, and a set of networked, prefab-driven items with polished lifecycles and audiovisual cues.

Activity

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Quality Metrics

Correctness82.6%
Maintainability82.0%
Architecture76.8%
Performance72.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity YAML

Technical Skills

Asset ManagementAudio IntegrationC#DebuggingGame DevelopmentNetworkingObject-Oriented ProgrammingPrefab CreationPrefab ManagementScene ManagementScriptingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CameronBondeSAE/Defender

Aug 2025 Aug 2025
1 Month active

Languages Used

C#UnityUnity AssetUnity YAML

Technical Skills

Asset ManagementAudio IntegrationC#DebuggingGame DevelopmentNetworking