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OwenKilgower

PROFILE

Owenkilgower

Developed and delivered the Blowing Fan gameplay feature for the Defender repository, implementing an interactive item that applies force to nearby objects within Unity. The work encompassed creating a dedicated prefab, scripting activation and expiry behaviors in C#, and integrating particle effects, audio, and UI updates to provide clear player feedback. A specialized test scene was established to streamline both development and QA processes, ensuring robust functionality. Additionally, groundwork was laid for future networking support to enable synchronized multiplayer interactions. This feature established reusable patterns for item-based interactions, emphasizing maintainable object management and scene setup within the Unity Engine environment.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
27,741
Activity Months1

Work History

August 2025

3 Commits • 1 Features

Aug 1, 2025

August 2025: Delivered the Blowing Fan gameplay feature for Defender, including a complete end-to-end implementation and testing scaffolding. This feature introduces a Blowing Fan item that applies force to nearby objects, with its own prefab, script, particle effects, visuals, audio, activation behavior, expiry duration, and UI updates. A dedicated test scene was created to streamline development and QA. Prepared groundwork for networking, enabling future multiplayer synchronization of the item interaction. The work emphasizes delivering tangible gameplay value while establishing reusable patterns for item-based interactions.

Activity

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Quality Metrics

Correctness76.6%
Maintainability73.4%
Architecture73.4%
Performance66.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Asset

Technical Skills

C#Game DevelopmentObject ManagementScene SetupUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CameronBondeSAE/Defender

Aug 2025 Aug 2025
1 Month active

Languages Used

C#UnityUnity Asset

Technical Skills

C#Game DevelopmentObject ManagementScene SetupUnityUnity Engine