
Jaehyeon Lee developed core gameplay systems and narrative features for the Sparta-Last-Grroup11/Horror_Group11 repository over two months, delivering 72 features and resolving 51 bugs. He architected player movement, AI navigation, and interactive UI using Unity and C#, focusing on maintainable code and scalable design. His work included refactoring enemy AI with state machines, implementing cutscenes, and enhancing audio-visual immersion through post-processing and particle effects. Jaehyeon stabilized input handling across scene transitions and improved asset organization, supporting rapid iteration and reliable gameplay. His contributions demonstrated depth in 3D environment setup, asynchronous programming, and cross-system integration, resulting in robust, polished game experiences.
May 2025 monthly summary for Sparta-Last-Grroup11/Horror_Group11. Focused on stabilizing gameplay systems, refactoring core subsystems, and delivering key narrative/visual enhancements. Highlights include AI refactors for Nurse Zombie and Police Zombie, input handling stabilization across scene transitions, and major narrative/visual polish. Deliverables also encompassed onboarding and progression improvements via prologue/quest enhancements, and the integration of ending sequences, plus asset organization and UI/UX refinements to drive player immersion and maintainability.
May 2025 monthly summary for Sparta-Last-Grroup11/Horror_Group11. Focused on stabilizing gameplay systems, refactoring core subsystems, and delivering key narrative/visual enhancements. Highlights include AI refactors for Nurse Zombie and Police Zombie, input handling stabilization across scene transitions, and major narrative/visual polish. Deliverables also encompassed onboarding and progression improvements via prologue/quest enhancements, and the integration of ending sequences, plus asset organization and UI/UX refinements to drive player immersion and maintainability.
April 2025 focused on delivering core gameplay capabilities, stabilizing player controls, expanding interactivity, and laying the groundwork for scalable AI/navigation and UI-driven experiences. Key design and architecture changes were paired with visible gameplay improvements to accelerate iteration and business value.
April 2025 focused on delivering core gameplay capabilities, stabilizing player controls, expanding interactivity, and laying the groundwork for scalable AI/navigation and UI-driven experiences. Key design and architecture changes were paired with visible gameplay improvements to accelerate iteration and business value.

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