
Over two months, Jiwon Kim contributed to Sparta-Last-Grroup11/Horror_Group11 by building core gameplay systems including interactive doors, safes, lighting, and a quest-driven UI. Kim focused on maintainable C# architecture within Unity, integrating features such as AI navigation, inventory management, and puzzle mechanics while refactoring code for clarity and scalability. The work included implementing scriptable objects for item systems, optimizing scene and prefab organization, and enhancing user experience through dialogue and audio integration. Kim addressed stability by fixing bugs across doors, safes, and puzzles, and improved onboarding with thorough documentation, demonstrating depth in both technical execution and collaborative codebase management.
May 2025 was focused on establishing a robust Quest-driven experience, stabilizing core gameplay loops, and cleaning the codebase for maintainability. The team delivered a solid Quest UI foundation, integrated quest data into the UI, expanded interactions, and added a switch puzzle alongside new dialogue and endings. Concurrently, extensive bug fixes and refactors improved stability, performance, and onboarding for new contributors.
May 2025 was focused on establishing a robust Quest-driven experience, stabilizing core gameplay loops, and cleaning the codebase for maintainability. The team delivered a solid Quest UI foundation, integrated quest data into the UI, expanded interactions, and added a switch puzzle alongside new dialogue and endings. Concurrently, extensive bug fixes and refactors improved stability, performance, and onboarding for new contributors.
April 2025 monthly summary for Sparta-Last-Grroup11/Horror_Group11. Focused on delivering core interaction systems, stabilizing gameplay loops, and establishing a maintainable codebase to support future features. Key achievements span safe/door interactions, lighting behavior, UI3D state management, and foundational power/audio enhancements, underpinned by targeted refactors and documentation.
April 2025 monthly summary for Sparta-Last-Grroup11/Horror_Group11. Focused on delivering core interaction systems, stabilizing gameplay loops, and establishing a maintainable codebase to support future features. Key achievements span safe/door interactions, lighting behavior, UI3D state management, and foundational power/audio enhancements, underpinned by targeted refactors and documentation.

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