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Syu

PROFILE

Syu

Syu contributed to the ongoing development of Planetarium’s lib9c and NineChronicles repositories by delivering data-driven game content updates, balance adjustments, and asset management improvements. Over seven months, Syu expanded game progression systems, integrated new narrative content such as World 9: Vanaheimr, and enhanced UI clarity through targeted icon and texture optimizations. Using C#, Unity Asset Configuration, and CSV data modeling, Syu implemented versioned commits to ensure traceability and maintainability, while refining gameplay balance and data integrity. The work demonstrated depth in game data management and asset workflows, supporting smoother content rollouts, improved user experience, and reliable future patching processes.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

21Total
Bugs
1
Commits
21
Features
12
Lines of code
35,284
Activity Months7

Work History

April 2025

8 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary: Key achievements across two Planetarium repositories focusing on game balance, data integrity, and visual UX. Implemented major 9 World update in lib9c, cleaned up critical data in CrystalHammerPointSheet, and refreshed visuals and naming in NineChronicles. These efforts deliver improved gameplay balance, reliable data, and a more cohesive user experience across the product line.

March 2025

2 Commits • 1 Features

Mar 1, 2025

2025-03 Monthly summary: Focused on delivering data-driven game content updates and preparing ongoing narrative progression with World 9: Vanaheimr integration. Key work centered on game data content expansion and balance updates for version 200290. No critical bugs fixed this month. Impact: enriched data assets and readiness for live events, enabling richer player experiences and smoother content rollouts. Technologies/skills demonstrated: data modeling and CSV data management, versioned data pipelines, cross-repo coordination, and data integrity validation.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 (planetarium/lib9c): Delivered data-driven balance updates to Arena progression, Costume items/stats, equipment options, summon recipes, and Stage data to refine game pacing and item effectiveness. Implemented two data refresh commits and prepared data for v200270 and v200280 releases. No critical bugs fixed this month; focused on stable, incremental tuning to support player progression and monetization goals.

January 2025

3 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary: Delivered targeted game data/content updates and UI/asset optimizations across lib9c and NineChronicles. This period focused on enabling new game content and improving asset loading and UI clarity, with measurable business value through faster content iteration, clearer item identification, and better rendering performance.

December 2024

3 Commits • 2 Features

Dec 1, 2024

December 2024 — Planetarium NineChronicles: Delivered UI icon asset expansions and targeted rendering optimizations, enhancing visuals and performance to support richer item experiences and event-related visuals. Key features delivered include two new item icons with Unity import meta for UI/Icons/Item, and optimized rendering for icons 800116/800117 by adjusting sprite mesh type and maximum texture size. Commit references documented in each feature. Impact: improved visual fidelity, faster UI asset loading, and more stable rendering during gameplay and events. Technologies demonstrated: Unity, sprite meshes, texture management, Unity import metadata, and asset pipeline discipline.

November 2024

2 Commits • 2 Features

Nov 1, 2024

November 2024 monthly summary for developer work across planetarium/NineChronicles and planetarium/lib9c. Highlights include delivering new rune catalog content and balancing/content updates to progression; no critical bugs fixed; notable cross-repo asset management improvements and data-driven patching.

October 2024

1 Commits • 1 Features

Oct 1, 2024

In 2024-10, delivered game balance data tuning for planetarium/lib9c. Updated rewards, item statistics, quantities, and stat values across core mechanics to align with the latest version (v200240). The changes are captured in a single versioned commit to enable traceability and accelerate QA and release readiness.

Activity

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Quality Metrics

Correctness89.6%
Maintainability89.6%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#CSVUnity AssetUnity Asset Configuration

Technical Skills

Asset ManagementContent AdditionContent CreationContent UpdateData BalancingData ManagementGame BalancingGame Data ConfigurationGame Data ManagementGame Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

planetarium/lib9c

Oct 2024 Apr 2025
6 Months active

Languages Used

CSV

Technical Skills

Data ManagementGame Data ConfigurationContent UpdateGame BalancingGame DevelopmentContent Creation

planetarium/NineChronicles

Nov 2024 Apr 2025
4 Months active

Languages Used

Unity AssetUnity Asset ConfigurationC#

Technical Skills

Asset ManagementGame DevelopmentData Management

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