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Daniel Beyer

PROFILE

Daniel Beyer

Contributed to the ISUGameDevClub/Fall2024-Project by establishing a scalable Overworld foundation and enhancing core gameplay systems. Developed environment placeholder assets and implemented team-specific scene forks to support parallel level design. Expanded the enemy combat system with new death behaviors, prefab variants, and game reset functionality, improving both prototyping and gameplay iteration. Integrated Plains and Grass tile assets into a unified tilemap and grid, streamlining asset management and scene creation. Introduced a GameManager prefab to centralize day length, inventory, and player stats, facilitating robust game state management. Utilized Unity, C#, and prefab management to deliver four features supporting collaborative development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
4
Lines of code
169,583
Activity Months1

Work History

November 2024

9 Commits • 4 Features

Nov 1, 2024

November 2024 highlights for ISUGameDevClub/Fall2024-Project focused on establishing a scalable Overworld foundation, expanding combat depth, and strengthening game state management to enable parallel design and faster iteration. Delivered team-aware scene organization, augmented enemy systems, and integrated tile assets and GameManager to support gameplay progression and testing across the project.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture84.4%
Performance75.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity SceneUnity Scene DescriptionYAML

Technical Skills

Asset IntegrationAsset ManagementC#Enemy AIGame DevelopmentLevel DesignPrefab ManagementProjectile SystemsScene CreationScene ManagementUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ISUGameDevClub/Fall2024-Project

Nov 2024 Nov 2024
1 Month active

Languages Used

C#UnityUnity AssetUnity SceneUnity Scene DescriptionYAML

Technical Skills

Asset IntegrationAsset ManagementC#Enemy AIGame DevelopmentLevel Design