
Contributed to the ISUGameDevClub/Fall2024-Project by establishing a scalable Overworld foundation and enhancing core gameplay systems. Developed environment placeholder assets and implemented team-specific scene forks to support parallel level design. Expanded the enemy combat system with new death behaviors, prefab variants, and game reset functionality, improving both prototyping and gameplay iteration. Integrated Plains and Grass tile assets into a unified tilemap and grid, streamlining asset management and scene creation. Introduced a GameManager prefab to centralize day length, inventory, and player stats, facilitating robust game state management. Utilized Unity, C#, and prefab management to deliver four features supporting collaborative development.
November 2024 highlights for ISUGameDevClub/Fall2024-Project focused on establishing a scalable Overworld foundation, expanding combat depth, and strengthening game state management to enable parallel design and faster iteration. Delivered team-aware scene organization, augmented enemy systems, and integrated tile assets and GameManager to support gameplay progression and testing across the project.
November 2024 highlights for ISUGameDevClub/Fall2024-Project focused on establishing a scalable Overworld foundation, expanding combat depth, and strengthening game state management to enable parallel design and faster iteration. Delivered team-aware scene organization, augmented enemy systems, and integrated tile assets and GameManager to support gameplay progression and testing across the project.

Overview of all repositories you've contributed to across your timeline