
Developed and delivered a star system with fame-based scaling for the ISUGameDevClub/Fall2024-Project repository, focusing on enhancing player progression feedback and visual appeal. The feature introduced dynamic star visuals that adjust according to player fame, utilizing new UI assets and a dedicated scene prefab for arranging stars within the Unity Engine. Implementation was completed through two focused commits, reflecting a concise and targeted development approach. Leveraging skills in game development, UI development, and proficiency in C# and YAML, the work addressed the need for clear progression indicators, contributing to user engagement and supporting milestone readiness for the project’s Fall 2024 release.
Month 2024-11: Key feature delivered is the Star System with fame-based scaling for ISUGameDevClub/Fall2024-Project. This feature introduces star visuals that scale with player fame and includes new UI assets and a scene prefab for star arrangement to provide clear progression feedback and visual appeal. Completion was achieved through two commits: 3e77406e59532c69869cfd7c4ba0580ab75cd98a ("worked on star system") and 46c99c24102743a6f41a56eb5dabf5d395cd8c42 ("finished star system").
Month 2024-11: Key feature delivered is the Star System with fame-based scaling for ISUGameDevClub/Fall2024-Project. This feature introduces star visuals that scale with player fame and includes new UI assets and a scene prefab for star arrangement to provide clear progression feedback and visual appeal. Completion was achieved through two commits: 3e77406e59532c69869cfd7c4ba0580ab75cd98a ("worked on star system") and 46c99c24102743a6f41a56eb5dabf5d395cd8c42 ("finished star system").

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