
Worked on the ZealousKyng/GGB_eosp repository to deliver a playable driving game framework, focusing on front-end development with HTML, CSS, and JavaScript. Established the core game canvas, implemented lane rendering and input handling, and integrated an asset library to support rapid iteration. Developed a difficulty selection menu with Easy, Medium, and Hard options, wiring UI elements and event handling for seamless user interaction. Addressed navigation flow by resolving a Back button conflict in the difficulty menu, ensuring stable transitions between screens. Maintained thorough documentation and asset management practices, enabling scalable future feature work and supporting maintainable, well-structured code.
April 2025 monthly summary for ZealousKyng/GGB_eosp focused on delivering a solid playable framework, UI for difficulty selection, and a stable navigation flow, with documentation and asset management to support rapid iteration and future feature work.
April 2025 monthly summary for ZealousKyng/GGB_eosp focused on delivering a solid playable framework, UI for difficulty selection, and a stable navigation flow, with documentation and asset management to support rapid iteration and future feature work.
Concise monthly summary for 2025-03 highlighting feature delivery in ZealousKyng/GGB_eosp and overall impact for performance review.
Concise monthly summary for 2025-03 highlighting feature delivery in ZealousKyng/GGB_eosp and overall impact for performance review.

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