
Worked on enhancing OpenXR time management within the ValveSoftware/Proton repository, focusing on improving frame timing accuracy for XR applications. Developed and integrated features in C and C++ to enable precise conversion between Win32 performance counter time and XR time formats, addressing time drift issues between QPC and CLOCK_MONOTONIC. This involved API development and system programming to reduce XR jitter and improve synchronization across Windows and OpenXR paths. The work laid a foundation for future timing optimizations, resulting in smoother XR experiences and reducing the need for post-release bug investigations by improving reliability in Proton’s OpenXR runtime timing mechanisms.
January 2026 focused on OpenXR time management improvements in Proton. Delivered two critical time-conversion enhancements to improve XR frame timing accuracy and reliability, addressing a known time drift between QPC and CLOCK_MONOTONIC. These changes reduce XR jitter and time-sync issues across Windows/OpenXR paths, enabling smoother XR experiences and fewer post-release bug investigations. Demonstrated strong cross-component collaboration in the Proton repo (Win32 timer integration, OpenXR runtime), and laid groundwork for future timing-related optimizations.
January 2026 focused on OpenXR time management improvements in Proton. Delivered two critical time-conversion enhancements to improve XR frame timing accuracy and reliability, addressing a known time drift between QPC and CLOCK_MONOTONIC. These changes reduce XR jitter and time-sync issues across Windows/OpenXR paths, enabling smoother XR experiences and fewer post-release bug investigations. Demonstrated strong cross-component collaboration in the Proton repo (Win32 timer integration, OpenXR runtime), and laid groundwork for future timing-related optimizations.

Overview of all repositories you've contributed to across your timeline