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Phoebe-Mai

PROFILE

Phoebe-mai

Developed a new Unity scene called Button Practice.unity within the WilliamOpenshaw/2025_spring_g10a_decoding_dialogue repository, focusing on creating an interactive tutorial and practice module for user onboarding. The work centered on implementing UI buttons, images, and text fields using Unity Engine and C#, leveraging Unity’s UGUI system to enable button-driven interactivity. This feature provided a clear demonstration of onboarding interactions, aiming to streamline user education and reduce support needs. The approach emphasized maintainable scene management and concise version control through Git, resulting in a reusable tutorial component that lays the foundation for scalable onboarding experiences in future development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
15,929
Activity Months1

Work History

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for WilliamOpenshaw/2025_spring_g10a_decoding_dialogue. Key delivery: a new Unity scene, Button Practice.unity, supporting a tutorial/practice module with UI buttons, images, and text fields. Achieved interactive UI demonstration to accelerate onboarding. No major bugs reported this month. Business value: faster user onboarding, clearer UI guidance, and a reusable tutorial component. Technologies/skills demonstrated: Unity UI (UGUI), C#, scene management, and Git version control.

Activity

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Quality Metrics

Correctness70.0%
Maintainability70.0%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnityUnity Scene

Technical Skills

Game DevelopmentUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

WilliamOpenshaw/2025_spring_g10a_decoding_dialogue

Mar 2025 Mar 2025
1 Month active

Languages Used

UnityUnity Scene

Technical Skills

Game DevelopmentUI DevelopmentUnityUnity Engine