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cheetahbooked

PROFILE

Cheetahbooked

Over three months, William Openshaw developed interactive map UI features, font rendering enhancements, and new Africa region content for the WilliamOpenshaw/2025_spring_g10a_decoding_dialogue repository. He integrated assets and refined UI workflows in Unity using C# and YAML, focusing on scene setup, asset management, and animation controllers. William expanded playable character options with new AI state machines and animation assets, improved input systems, and introduced audio integration to enhance gameplay experience. His work included typography improvements for better readability and consistent branding. The depth of his engineering is reflected in robust scene management, UI polish, and maintainable asset and controller structures.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

22Total
Bugs
0
Commits
22
Features
9
Lines of code
305,056
Activity Months3

Work History

May 2025

14 Commits • 5 Features

May 1, 2025

May 2025 monthly summary for WilliamOpenshaw/2025_spring_g10a_decoding_dialogue focusing on delivering new Africa region content, expanding playable characters, and improving UX and controls, with readiness for milestone release.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025: Delivered Font Rendering Enhancement for Liberation Sans asset in WilliamOpenshaw/2025_spring_g10a_decoding_dialogue. Updated Liberation Sans asset to refine material properties and glyph metrics, and adjusted Unity font rendering and atlas generation to improve visual presentation and internal font data handling. Implemented via commit ef25df8742c6deaa42001ef4e8b87b2fa624d4a3 (message: 'word tetris').

March 2025

7 Commits • 3 Features

Mar 1, 2025

March 2025 monthly summary for WilliamOpenshaw/2025_spring_g10a_decoding_dialogue: Focused on delivering interactive map UI features and UI testing scaffolds in Unity, with assets and font updates to support new rendering requirements. No explicit bugs fixed this month; primary emphasis on feature delivery, asset management, and UI workflow improvements.

Activity

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Quality Metrics

Correctness75.4%
Maintainability75.4%
Architecture73.6%
Performance68.2%
AI Usage21.8%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity MetaUnity SceneYAML

Technical Skills

AI Behavior TreesAnimationAnimation ControllerAsset IntegrationAsset ManagementAudio IntegrationC#Character ControllerCharacter ControllersDialogue SystemGame DevelopmentInput SystemPhysicsPlayer ControllerScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

WilliamOpenshaw/2025_spring_g10a_decoding_dialogue

Mar 2025 May 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity MetaUnity SceneUnity C#YAML

Technical Skills

Asset ManagementGame DevelopmentScene SetupUI DesignUI DevelopmentUnity