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Polynomix

PROFILE

Polynomix

Polynomix contributed to the wowsims/mop and wowsims/cata repositories by developing and refining simulation features for game systems, focusing on both backend and frontend improvements. They enhanced Shaman elemental and totem simulations by implementing dynamic stat inheritance and Action Priority List-driven logic, using TypeScript and Go to increase accuracy and maintainability. Their work addressed edge cases in trinket proccing and item test results, ensuring reliable performance predictions. In wowsims/cata, Polynomix resolved weapon swap crashes and normalized Wowhead item links, streamlining data management and user experience. Their engineering demonstrated depth in simulation programming, data analysis, and robust system integration across multiple domains.

Overall Statistics

Feature vs Bugs

38%Features

Repository Contributions

13Total
Bugs
5
Commits
13
Features
3
Lines of code
3,259
Activity Months3

Work History

July 2025

1 Commits

Jul 1, 2025

2025-07 monthly summary for wowsims/cata: Implemented a targeted URL normalization fix to ensure Wowhead item links consistently point to the Cataclysm domain. The change eliminates MoP overrides, simplifying URL generation and reducing mislinked items. This enhances reliability for users and downstream tooling, and sets a foundation for domain-agnostic link handling across the repository.

June 2025

4 Commits • 2 Features

Jun 1, 2025

Concise monthly summary for 2025-06 highlighting key feature deliveries, major bug fixes, overall impact, and technical skills demonstrated for the wowsims/cata repository. Emphasis on business value and specific deliverables with direct commit references.

November 2024

8 Commits • 1 Features

Nov 1, 2024

For 2024-11 (MOP), the Mop repository delivered targeted Shaman Elemental and Totem simulation enhancements, a Trinket Proccing Accuracy fix, and Sorrowsong DPS/TPS test updates. These changes improve realism, reliability, and decision-support for gear and rotation optimization, directly increasing confidence in DPS predictions and benchmark results used by players and partners. Key technical work includes expanding APL-driven Fire Elemental duration logic, stat snapshotting and inheritance for elementals, refactor of searing tick calculation, improved totem reset behavior to reapply bonuses, alignment of APL data with aura sets, and robust filtering to exclude non-proc trinkets; plus updated Sorrowsong edge-case handling to ensure test results reflect current model behavior and expectations.

Activity

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Quality Metrics

Correctness89.2%
Maintainability87.6%
Architecture83.0%
Performance81.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

GoLuaTypeScriptprotobufresults

Technical Skills

Action Priority List (APL)Backend DevelopmentData AnalysisData ManagementFront End DevelopmentFront-end DevelopmentFrontend DevelopmentGame BalancingGame DevelopmentPerformance OptimizationSimulationSimulation ProgrammingTalent System ImplementationTalent System IntegrationTypeScript

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

wowsims/mop

Nov 2024 Nov 2024
1 Month active

Languages Used

GoLuaTypeScriptprotobufresults

Technical Skills

Action Priority List (APL)Backend DevelopmentData AnalysisData ManagementFrontend DevelopmentGame Balancing

wowsims/cata

Jun 2025 Jul 2025
2 Months active

Languages Used

GoTypeScript

Technical Skills

Front End DevelopmentGame DevelopmentSimulationSimulation ProgrammingTalent System ImplementationTypeScript

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