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Kayla Glick

PROFILE

Kayla Glick

Kayla Glick developed and maintained core simulation and UI systems for the wowsims/sod repository, delivering hundreds of features and bug fixes over 11 months. She engineered class balancing, itemization, and combat mechanics using Go, TypeScript, and React, refactoring simulation logic and UI components to improve accuracy, maintainability, and user experience. Her work included backend enhancements for stat calculations and data modeling, as well as frontend improvements such as dynamic stats panels and configurable APL interfaces. By integrating automated data pipelines and test-driven development, Kayla ensured reliable, scalable simulations that support complex raid planning and cross-class feature integration for end users.

Overall Statistics

Feature vs Bugs

59%Features

Repository Contributions

833Total
Bugs
247
Commits
833
Features
355
Lines of code
323,634
Activity Months11

Work History

September 2025

2 Commits • 1 Features

Sep 1, 2025

Month: 2025-09. Focused on UI/UX improvements for Discipline Priest simulation in wowsims/mop. Implemented UI simplifications, dynamic visibility rules, and default standardization to streamline workflow and reduce setup time for users. Ensured core navigation is always accessible to improve usability and reduce confusion.

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 focused on delivering UI interaction enhancements for the Mop repository, specifically enabling users to interact with disabled simulation components and consolidating disabled-state handling into the SimUI. Key refactors include migrating button control to use React refs and conditionally disabling buttons based on the simulation state. This reduces user errors, simplifies maintenance, and improves overall usability for complex simulations.

July 2025

9 Commits • 2 Features

Jul 1, 2025

July 2025 (wowsims/mop) Monthly Summary — UI-focused delivery with a clear trajectory toward a scalable, configurable stats and APL experience that improves usability, reduces maintenance burden, and supports multi-spec scenarios. Key features delivered: - Character Stats UI enhancements: dynamic grouping by spec, config-aware display, and enhanced critical hit cap tooltips. This work ports the stats panel overhaul from classic/sod, aligning with modern UI patterns and reducing confusion in stat interpretation. - APL UI overhaul: comprehensive multi-tab UI with new components for APL items and prepull actions, improved rotation organization, group/variable management, sticky toolbar usage, and styling/internationalization improvements. Progress advanced from WIP to a fully functional 3-tab experience with styling cleanups. Major bugs fixed: - Tooltip UI cleanup: Pre-Pull Action List picker tooltip was reverted to simplify the UI and remove unnecessary import/behavior, reducing hover-related noise. Overall impact and accomplishments: - Significantly improved UX for configuring and reviewing simulations, enabling faster setup and iteration for end-users. - Delivered a maintainable, extensible UI foundation that supports future feature work (more robust APL item tooling, internationalization, and config management). - Stabilized the UI across three tabs, improving consistency and reducing cognitive load during use. Technologies/skills demonstrated: - UI architecture and componentization, state management, and dynamic display logic. - Multi-spec awareness and config-driven UI rendering. - Styling, theming, and internationalization considerations, plus UI refactoring and cleanup. Business value: - Faster onboarding for new users, fewer configuration errors, and a scalable path for future enhancements in stats and APL tooling.

June 2025

7 Commits • 5 Features

Jun 1, 2025

June 2025 performance summary: Delivered high-value features and UI improvements across three repos (wowsims/sod, wowsims/cata, wowsims/mop) with targeted bug fixes and patch readiness. Key features: Warlock DPS simulation improvements for Affliction (refined stat weights, DPS/TPS across gear configurations; fixed Invocation snapshot crit), resilience of the Dawn buff (5% increase to damage/healing for self and pets; UI/proto support; patch 1.10 alignment), and Gear Picker UI enhancements across the three repos (SOD: h6 labels and conditional ILvl/Source rendering by tab; CATA: semantic HTML for item labels; HEROIC label updates; MOP: consistent ILvl placement and styling). Major bugs fixed: Invocation snapshot crit calculation oversight and resilience buff balance fix. Impact: more accurate DPS projections, clearer gear planning, and readiness for patch 1.10. Technologies/skills demonstrated: refactoring, UI/UX improvements, semantic HTML, conditional rendering, proto definitions, and cross-repo coordination.

May 2025

27 Commits • 6 Features

May 1, 2025

May 2025 monthly summary for wowsims/sod: Focused on delivering key features, stabilizing the codebase, and expanding cross-class support to improve raid planning and balance. Highlights include Shockadin revamp and tuning, Ashbringer support for Warrior and Hunter, tank visual scaling, guard/totems/JOTC improvements, and Ravagane code cleanup. Major bug fixes across Warlock 3p interactions, Rogue Tier 4 poison tracking, Mage Balefire/Pyro interaction and Deep Freeze damage restoration, ISB interactions, and syntax issues. These efforts improve accuracy of sims, reliability of tests, and enable broader strategy decisions for end users. Technologies demonstrated include advanced Lua scripting, code refactoring, test automation, and cross-class feature integration.

April 2025

132 Commits • 52 Features

Apr 1, 2025

April 2025 monthly summary focused on business value and technical achievements. Key features delivered include extensive class tuning across Hunter, Shaman, Warlock, Feral, Priest, and Rogue; the Static Mod rewrite to improve structure and performance; Aura nerfs for balance (Blade of Inquisition and Leogan); mage-related DPS tuning and data exposure; and Phase 8 release prep with Wowhead data updates and documentation/testing improvements. Major bugs fixed include Sealbearer calculation, Balefire 5-stack cap and gap, Warlock Backdraft haste, Mind Sear base ticks and haste scaling, and Mercy/Crimson Cleaver interaction fixes; Shield Wall cooldown fixes and various edge-case fixes. Overall impact: increased balance accuracy, stability, and reliability of DPS predictions; improved maintainability via architecture changes; and ready-for-release readiness with updated tests and data. Technologies/skills demonstrated: multi-repo tuning across Sod and Mop, static mod architecture, test-driven development, thorough documentation, and data management (Wowhead updates).

March 2025

210 Commits • 103 Features

Mar 1, 2025

In March 2025, I advanced reliability, data, and content across the WowSims suite (sod, mop, cata) while strengthening build tooling and analytics readiness. Key contributions include a refactored Import/Exporter system with JSON category exports and streamlined workflows, ported UI/style updates from Cata to maintain visual consistency and updated responsive breakpoints for multi-device layouts, and packaging of Chart.js/ApexChart with Google Analytics scripts to support deployment and telemetry. Data and content expanded for Phase 8 and P8 coverage, including spec tuning and new gear/items (e.g., Shaman/Hunter DW 60% adjustments, Phase 8 items, Remnant of the Red, Queensfall; Mage/Warlock/Warrior tuning and data updates). Reliability and correctness received focused attention via fixes to Pako import, importer reliability, Shield Wall initialization, ranged/DoT calculations, and a broad set of bug fixes, complemented by added tests. Build, test, and data pipeline improvements were introduced, including preset build config, standardization of builds, and enhanced test coverage to improve release confidence and maintainability.

February 2025

97 Commits • 37 Features

Feb 1, 2025

February 2025 — wowsims/sod: Delivered Phase 7 tuning and integration, underpinning Phase 7 resources and undead damage adjustments to enable more accurate DPS projections. Completed a focused refactor of Tier 3 attack table logic to improve maintainability and testability. Introduced Zila Gular shared cooldown and Authority of the Frozen Wastes, plus UI/data enhancements (Timeworn spell UI integration and healing-power display). Updated itemization and data assets (Phase 7 itemization, undead set 2-piece adjustments, Gearplanner/Atlasloot DB updates) to reflect latest designs. Fixed critical stability and correctness issues (mage Ignite decay in undead execute; Naxx encounter stacks; Doomsayer proc behavior; Shadowflame damage formula; Cassandra fixes). Expanded automation and QA through batch tests and UI/config cleanup, delivering a more reliable, data-driven foundation for forecasting and optimization.

January 2025

113 Commits • 47 Features

Jan 1, 2025

January 2025 (Month: 2025-01) delivered substantial feature growth, reliability improvements, and data tooling across wowsims/sod. The work enhances item economy, aura/ability interactions, and the accuracy of DPS simulations, driving better planning and business value for users.

December 2024

117 Commits • 40 Features

Dec 1, 2024

December 2024 (wowsims/sod) focused on delivering Phase 6 presets and tuning across multiple classes, expanding Phase 7 groundwork, and stabilizing data/UI for better end-user value. Key work spanned class presets, stat/UI improvements, test stability, and critical bug fixes to improve accuracy and reliability for end users and DPS simulations.

November 2024

118 Commits • 61 Features

Nov 1, 2024

November 2024 (2024-11) monthly summary for wowsims/sod. This sprint delivered key feature work, stability fixes, and data/model enhancements that improve simulation accuracy, user confidence, and business value across classes and phases. Highlights include Prot Paladin talent guards, phase-6 data updates, timeworn and resource 데이터를 refinements, and extensive tuning across Shaman, Mage, Warlock, and Druid ecosystems. The changes also broaden item coverage and maintain high code quality with test and phase-file housekeeping.

Activity

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Quality Metrics

Correctness89.8%
Maintainability89.8%
Architecture87.0%
Performance86.6%
AI Usage20.8%

Skills & Technologies

Programming Languages

BinaryC++CSSCSVGoHTMLJSONJavaScriptLuaMakefile

Technical Skills

API DesignAPI DevelopmentAPI IntegrationAbility BalancingAbility ImplementationAlgorithm DesignAnalytics IntegrationAttack Speed MechanicsBackend DevelopmentBuff ManagementBuff/Debuff ManagementBuff/Debuff SystemsBug FixBug FixingBuild System Integration

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

wowsims/sod

Nov 2024 Jun 2025
8 Months active

Languages Used

BinaryC++CSVGoHTMLJSONResultsSCSS

Technical Skills

API IntegrationAbility BalancingBackend DevelopmentCharacter StatisticsClass BalancingClass Mechanics

wowsims/mop

Mar 2025 Sep 2025
6 Months active

Languages Used

GoJavaScriptSCSSTypeScriptJSON

Technical Skills

Backend DevelopmentCSSChart.jsCode OrganizationComponent RefactoringData Visualization

wowsims/cata

Mar 2025 Jun 2025
2 Months active

Languages Used

JavaScriptMakefileSCSSTypeScript

Technical Skills

Build System ManagementCode RefactoringComponent ArchitectureFront End DevelopmentFrontend DevelopmentTypeScript

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