
Worked on the KaitoOwU/-PROTO-PFE-Profondeurs repository to expand chase-mode gameplay by delivering a new set of level assets and a Brique Asset Pack. Focused on asset integration and level design, the work introduced binary map data and external actor assets, enabling rapid prototyping and iteration without requiring code changes. Leveraging skills in game development and asset management, the new assets supported QA validation, playtesting, and marketing preparation. The approach allowed for future content expansion, including LD2 Brique assets and a potential Brique3 map, aligning with the project’s strategy to enhance player engagement and streamline level design workflows.
2025-10 Monthly Summary for KaitoOwU/-PROTO-PFE-Profondeurs focused on enriching chase-mode gameplay assets to accelerate iteration and content variety. Delivered a New Chase Mode Levels and Brique Asset Pack, introducing binary map data and external actor assets, along with LD2 Brique assets and a potential Brique3 map. No code changes were required this month. The assets set the stage for rapid prototyping, QA validation, and marketing materials, enabling upcoming level design iterations without modifying core code. This work aligns with our strategy to expand chase-mode experiences and improve player engagement.
2025-10 Monthly Summary for KaitoOwU/-PROTO-PFE-Profondeurs focused on enriching chase-mode gameplay assets to accelerate iteration and content variety. Delivered a New Chase Mode Levels and Brique Asset Pack, introducing binary map data and external actor assets, along with LD2 Brique assets and a potential Brique3 map. No code changes were required this month. The assets set the stage for rapid prototyping, QA validation, and marketing materials, enabling upcoming level design iterations without modifying core code. This work aligns with our strategy to expand chase-mode experiences and improve player engagement.

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