
Worked on the KaitoOwU/-PROTO-PFE-Profondeurs repository to enhance surgical simulation visuals and interactivity, focusing on nerve and ligament interactions and camera controls. Leveraged C++, Unreal Engine, and Blueprint to implement improved nerve ejection trajectories, attach-point following, and dynamic camera behaviors such as angular buffering and roll-based effects. Developed new shaders and materials to increase visual fidelity, including translucent effects and heartbeat-driven feedback. Integrated the Niagara plugin and refactored physics systems to streamline deployment and maintenance. These efforts improved realism, stability, and iteration speed, supporting clearer business value and more efficient development workflows for surgical simulation environments.
Month 2025-10 Highlights: Delivered end-to-end improvements to nerve/ligament interaction and camera controls, enhanced visual fidelity for nerves/ligaments/heart with new shaders and materials, and completed key internal maintenance (physics refactor, DLL/build cleanups, and Niagara plugin integration). These efforts improved realism, stability, and deployment efficiency, enabling faster iteration and clearer business value in surgical-simulation visuals.
Month 2025-10 Highlights: Delivered end-to-end improvements to nerve/ligament interaction and camera controls, enhanced visual fidelity for nerves/ligaments/heart with new shaders and materials, and completed key internal maintenance (physics refactor, DLL/build cleanups, and Niagara plugin integration). These efforts improved realism, stability, and deployment efficiency, enabling faster iteration and clearer business value in surgical-simulation visuals.

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