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Rosehip-Soup

PROFILE

Rosehip-soup

Contributed to the Racketblast/SPM_GroupProject by delivering 22 features and 9 bug fixes over three months, focusing on immersive audio systems, gameplay mechanics, and asset management. Leveraged Unreal Engine, C++, and Blueprint scripting to overhaul audio integration, implement new gameplay features like the Rocket Burner System and Air Dash, and expand asset pipelines for faster content iteration. Enhanced AI behavior and movement, improved level reliability through collision and asset updates, and established CI automation for streamlined submissions. The work emphasized maintainable, data-driven asset integration and robust system design, supporting scalable future development while reducing build-time issues and improving player experience.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

56Total
Bugs
9
Commits
56
Features
22
Lines of code
3,529
Activity Months3

Your Network

4 people

Work History

June 2025

15 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for Racketblast/SPM_GroupProject focusing on delivered features, bug fixes, and their business value and technical impact. Emphasis on immersive audio, new asset integrations, AI/audio enhancements, and level reliability, with data-driven assets and blueprint-based changes enabling scalable future content.

May 2025

40 Commits • 18 Features

May 1, 2025

May 2025 (Racketblast/SPM_GroupProject) delivered a broad set of audio-visual, gameplay, and pipeline improvements that enhance immersion, reliability, and release efficiency. Major outcomes include a comprehensive audio system overhaul with ambient hub ambience, reload and gun sounds, and stability improvements; a dedicated SpotFX assets folder enabling faster art integration; new level content with test levels, maps, and ball assets to support QA; and impactful gameplay features such as the Rocket Burner System, Air Dash, Drones lifecycle, and the Vending Machine system. In addition, CI automation and automatic submission workflows were established, and branch maintenance updates were implemented to streamline contributor work. Numerous stability and quality fixes (appendToLast, humming source repositioning, No-Op bug fix, blueprint fixes, Gabbes navmod) further improved reliability. This combination of features, fixes, and automation reduces time-to-production, enhances player experience, and demonstrates robust engineering across audio, visuals, gameplay, and release processes.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for the Racketblast/SPM_GroupProject focusing on asset management and validation for Content assets. No code changes were needed; assets were updated to latest versions to ensure consistency with the build and design pipelines. All work was performed with minimal disruption to ongoing development and with a clear traceability to the commit that updated the assets.

Activity

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Quality Metrics

Correctness76.0%
Maintainability76.0%
Architecture75.0%
Performance74.2%
AI Usage20.2%

Skills & Technologies

Programming Languages

BlueprintC++INIUAssetUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

AI BehaviorAI ProgrammingAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBlueprint ScriptingC++Character MovementContent IntegrationGame DevelopmentGameplay ProgrammingGameplay SystemsLevel DesignSound Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Racketblast/SPM_GroupProject

Apr 2025 Jun 2025
3 Months active

Languages Used

BlueprintC++INIUAssetUnreal EngineUnreal Engine AssetUnrealScriptUnreal Engine Blueprints

Technical Skills

AI ProgrammingAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBlueprint Scripting