
Over a three-month period, contributed to Racketblast/SPM_GroupProject by delivering a comprehensive UI/UX overhaul, gameplay enhancements, and robust asset management. Leveraging Unreal Engine, C++, and Blueprint scripting, developed and refined core systems including a cohesive HUD, animation-driven menus, and a persistent save system. Addressed critical blueprint stability and asset rollback issues to ensure reliable level loading and onboarding. Enhanced player experience through polished UI elements, improved accessibility, and streamlined navigation, while implementing features such as a headshot system and in-game economy updates. Maintained code quality with targeted bug fixes, material editing, and version control, supporting maintainability and future iteration.
June 2025 performance summary for Racketblast/SPM_GroupProject: Delivered a comprehensive UI/UX refresh, gameplay enhancements, and asset updates, while stabilizing core flows with targeted bug fixes. Highlights include a polished UI with hover/transition refinements and updated health bar visuals, the introduction/improvement of the headshot system, and robust input/navigation improvements (keyboard controls, ESC/back navigation, and teleport popup reliability). Asset and store updates across the HUD, weapon store, after-game screens, slider assets, and weapon skins naming improved visual consistency and shop usability. In addition, extensive code hygiene and compatibility work (PlayerCharacter.h updates, material fixes, typography corrections, and credits/after-game fixes) reduced technical debt and set a stronger foundation for future iterations. This combo enhances player experience, readability, accessibility, and maintainability, driving retention and faster feature delivery.
June 2025 performance summary for Racketblast/SPM_GroupProject: Delivered a comprehensive UI/UX refresh, gameplay enhancements, and asset updates, while stabilizing core flows with targeted bug fixes. Highlights include a polished UI with hover/transition refinements and updated health bar visuals, the introduction/improvement of the headshot system, and robust input/navigation improvements (keyboard controls, ESC/back navigation, and teleport popup reliability). Asset and store updates across the HUD, weapon store, after-game screens, slider assets, and weapon skins naming improved visual consistency and shop usability. In addition, extensive code hygiene and compatibility work (PlayerCharacter.h updates, material fixes, typography corrections, and credits/after-game fixes) reduced technical debt and set a stronger foundation for future iterations. This combo enhances player experience, readability, accessibility, and maintainability, driving retention and faster feature delivery.
May 2025 monthly summary for Racketblast/SPM_GroupProject. This period delivered core gameplay animation capabilities, expanded UI/UX, and stabilized the game flow across menus, store, and progression. Key features delivered include the Start Animation sequence with a robust Animations System, Level Select Menu with refreshed assets, and expanded How-to-Play/tutorial content; Save System integration; Weapon Store improvements enabling purchases and owned indicators; and extensive UI/HUD polish (health bar, crosshair, subtitles) with improved accessibility and dialog animations. Business value was realized through smoother onboarding, persistent progression, in-game economy reliability, and a more engaging player experience.
May 2025 monthly summary for Racketblast/SPM_GroupProject. This period delivered core gameplay animation capabilities, expanded UI/UX, and stabilized the game flow across menus, store, and progression. Key features delivered include the Start Animation sequence with a robust Animations System, Level Select Menu with refreshed assets, and expanded How-to-Play/tutorial content; Save System integration; Weapon Store improvements enabling purchases and owned indicators; and extensive UI/HUD polish (health bar, crosshair, subtitles) with improved accessibility and dialog animations. Business value was realized through smoother onboarding, persistent progression, in-game economy reliability, and a more engaging player experience.
April 2025: Consolidated UI/HUD overhaul alongside stabilizing hub/level loading. Implemented a cohesive UI asset ecosystem (main menu, start hub, store/weapon UI, health display, challenge pop-ups) and refined fonts/icons, while addressing critical hub blueprint stability and asset rollback issues that could derail level loading. These efforts improved onboarding, reliability, and brand-consistent UX while preparing monetization and experimentation features for next iterations. Technologies demonstrated include Unreal Engine blueprint stabilization, asset pipeline and rollback strategies, UI/UX integration, and robust version-control practices.
April 2025: Consolidated UI/HUD overhaul alongside stabilizing hub/level loading. Implemented a cohesive UI asset ecosystem (main menu, start hub, store/weapon UI, health display, challenge pop-ups) and refined fonts/icons, while addressing critical hub blueprint stability and asset rollback issues that could derail level loading. These efforts improved onboarding, reliability, and brand-consistent UX while preparing monetization and experimentation features for next iterations. Technologies demonstrated include Unreal Engine blueprint stabilization, asset pipeline and rollback strategies, UI/UX integration, and robust version-control practices.

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