
Over a three-month period, contributed to MiyoshiTaishou/MS2024 by developing and refining core combat systems, player mechanics, and UI features using Unity and C#. Work included implementing parry-based combos, charge attacks, and responsive jump and movement controls, with a focus on gameplay balance and player feedback. Addressed stability through bug fixes, collider adjustments, and animation polish, while enhancing the user experience with improved camera behavior and UI clarity. Leveraged skills in animation control, networked multiplayer, and asset management to deliver a more reliable and maintainable codebase, supporting both immediate playability and future development iterations within the repository.
December 2024 monthly contributions for MiyoshiTaishou/MS2024 focused on delivering a more responsive, stable, and coherent gameplay loop, while improving UI clarity and reducing edge-case bugs. Key features were implemented with an emphasis on playability, performance, and maintainability. The work also laid groundwork for future iterations via refactoring and UI improvements.
December 2024 monthly contributions for MiyoshiTaishou/MS2024 focused on delivering a more responsive, stable, and coherent gameplay loop, while improving UI clarity and reducing edge-case bugs. Key features were implemented with an emphasis on playability, performance, and maintainability. The work also laid groundwork for future iterations via refactoring and UI improvements.
Nov 2024 highlights: major combat system enhancements, animation polish, UI/camera improvements, and targeted stability work that together raise player feel, balance, and release readiness across MiyoshiTaishou/MS2024. Key work spanned parry-based combos with visual feedback, refined charge attacks, cohesive movement and jump behavior, and quest/UI integration (Yoshino) plus tunable gameplay knobs (teleport distance, invulnerability cues). Stability was improved with build-scene fixes and careful merge reverts to maintain a solid baseline for shipping and future iterations.
Nov 2024 highlights: major combat system enhancements, animation polish, UI/camera improvements, and targeted stability work that together raise player feel, balance, and release readiness across MiyoshiTaishou/MS2024. Key work spanned parry-based combos with visual feedback, refined charge attacks, cohesive movement and jump behavior, and quest/UI integration (Yoshino) plus tunable gameplay knobs (teleport distance, invulnerability cues). Stability was improved with build-scene fixes and careful merge reverts to maintain a solid baseline for shipping and future iterations.
Month: 2024-10. Focused on delivering core combat capabilities and robust feedback mechanisms for MiyoshiTaishou/MS2024, with emphasis on business value: reliable combat interactions, improved player experience, and scalable balancing. Key groundwork completed for kachage (uppercut) and attack, combat feedback loop (hit stop, VFX/SFX), and gameplay balancing; fixed critical bugs; prepared for upcoming features and polish in subsequent sprints.
Month: 2024-10. Focused on delivering core combat capabilities and robust feedback mechanisms for MiyoshiTaishou/MS2024, with emphasis on business value: reliable combat interactions, improved player experience, and scalable balancing. Key groundwork completed for kachage (uppercut) and attack, combat feedback loop (hit stop, VFX/SFX), and gameplay balancing; fixed critical bugs; prepared for upcoming features and polish in subsequent sprints.

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