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chel_mount

PROFILE

Chel_mount

Over a two-month period, this developer enhanced boss combat systems and gameplay balance within the MiyoshiTaishou/MS2024 repository. They implemented HP-based boss attack patterns, including a three-hit combo and faster normal attacks, by leveraging Unity, C#, and Scriptable Objects. Their work included asset refactoring and scene updates to support new behaviors, improving maintainability and future iteration readiness. In December, they introduced charge-based combat improvements, refined attack animations, and increased boss health to elevate challenge and player engagement. All changes were integrated with clear version control practices, ensuring traceability and quality while focusing on asset management, animation, and combat design.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
3
Lines of code
623
Activity Months2

Work History

December 2024

4 Commits • 2 Features

Dec 1, 2024

Concise monthly summary for 2024-12 for MiyoshiTaishou/MS2024: Focused on delivering key gameplay enhancements and balance tuning with strong traceability. Implemented new charge-based combat improvements and a targeted balance pass to increase challenge where it matters, while maintaining visual fidelity and responsiveness. All changes are tracked within the MiyoshiTaishou/MS2024 repository, enabling clear review and QA validation.

November 2024

3 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 — MiyoshiTaishou/MS2024 Key features delivered: - Implemented HP-based boss attack patterns (three-hit combo and faster normal attack) with updated action sequences and asset changes. Includes asset refactoring and scene updates to support the new behaviors and align tool references for attack functionality. Major bugs fixed: - No explicit major bugs recorded for this repo in November 2024; work focus was feature delivery and stabilization of new attack flows. Overall impact and accomplishments: - Significantly enhanced boss encounter depth and pacing, contributing to a more engaging player experience and longer play sessions. - Improved maintainability and future iteration readiness through targeted asset refactoring and scene updates, reducing future refactor costs. - Strengthened attack system reliability by aligning tool references and updating related sequences across assets and scenes. Technologies/skills demonstrated: - Gameplay programming and systems design (HP-based attack logic, three-hit patterns, faster attacks). - Asset pipeline and scene management (asset refactoring, scene updates). - Version control discipline evidenced by targeted commits and descriptive messages.

Activity

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Quality Metrics

Correctness82.8%
Maintainability82.8%
Architecture80.0%
Performance71.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity AssetUnity Scene

Technical Skills

AnimationAsset ManagementBehavior TreesCombat DesignGame DevelopmentScriptable ObjectsUnityUnity Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MiyoshiTaishou/MS2024

Nov 2024 Dec 2024
2 Months active

Languages Used

C#Unity AssetUnity Scene

Technical Skills

Asset ManagementBehavior TreesGame DevelopmentScriptable ObjectsUnityUnity Development