
Contributed to the Shiptest codebase by developing the Puru-Rangi-class auxiliary vessel, expanding the NGR ship roster with a feature-rich medical response ship that enhances roleplay and operational capacity. Focused on modular design and cross-functional collaboration, the implementation included a communal bridge, infirmary, and diverse crew roles, aligning with lore and gameplay requirements. Additionally, addressed asset-state management in CeladonSS13/Shiptest and FalloutFalcon/ShiptestF by preserving turf and floor painter visuals during shuttle transit, preventing visual regressions. Work demonstrated proficiency in DM and JSON, with strengths in 3D modeling, bug fixing, and game development, emphasizing maintainability and player experience.
April 2026 monthly summary: Delivered the Puru-Rangi-class auxiliary vessel to the NGR ship roster, expanding medical response capacity, roleplay opportunities, and overall fleet versatility. The feature includes a communal bridge, well-equipped infirmary, full crew roster, and extensive onboard facilities, aligning with lore and map requirements and supporting richer gameplay during Shiptest rounds. No major bugs fixed this month; primary focus was feature delivery and documentation. Impact: increased player engagement, more dynamic medical responses, and improved logistics and collaboration across teams. Technologies/skills demonstrated include PR-driven development, modular design, cross-functional collaboration, and clear changelog/documentation practices.
April 2026 monthly summary: Delivered the Puru-Rangi-class auxiliary vessel to the NGR ship roster, expanding medical response capacity, roleplay opportunities, and overall fleet versatility. The feature includes a communal bridge, well-equipped infirmary, full crew roster, and extensive onboard facilities, aligning with lore and map requirements and supporting richer gameplay during Shiptest rounds. No major bugs fixed this month; primary focus was feature delivery and documentation. Impact: increased player engagement, more dynamic medical responses, and improved logistics and collaboration across teams. Technologies/skills demonstrated include PR-driven development, modular design, cross-functional collaboration, and clear changelog/documentation practices.
November 2024: Focused on stabilizing shuttle transit visuals by preserving turf and floor painter state across two Shiptest forks. Delivered two targeted fixes that prevent base_icon_state resets during shuttle movement, eliminating unintended visual changes and ensuring consistent customization of turf appearances. These changes reduce player-facing regressions during transit, improve reliability of the floor painter tool, and demonstrate effective cross-repo collaboration and asset-state management.
November 2024: Focused on stabilizing shuttle transit visuals by preserving turf and floor painter state across two Shiptest forks. Delivered two targeted fixes that prevent base_icon_state resets during shuttle movement, eliminating unintended visual changes and ensuring consistent customization of turf appearances. These changes reduce player-facing regressions during transit, improve reliability of the floor painter tool, and demonstrate effective cross-repo collaboration and asset-state management.

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